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Tapables need to be handled in reversed priority order
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committed by
renancaraujo
parent
2818845f7e
commit
46554507a7
68
doc/examples/gestures/lib/main_overlapping_tapables.dart
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68
doc/examples/gestures/lib/main_overlapping_tapables.dart
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import 'dart:math' as math;
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import 'package:flame/anchor.dart';
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import 'package:flame/extensions/vector2.dart';
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import 'package:flame/palette.dart';
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import 'package:flutter/material.dart';
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import 'package:flame/game.dart';
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import 'package:flame/components/position_component.dart';
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import 'package:flame/components/mixins/tapable.dart';
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void main() {
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final game = MyGame();
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final widget = Container(
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padding: const EdgeInsets.all(50),
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color: const Color(0xFFA9A9A9),
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child: game.widget,
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);
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runApp(widget);
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}
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class TapableSquare extends PositionComponent with Tapable {
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Paint _randomPaint() {
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final rng = math.Random();
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final color = Color.fromRGBO(
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rng.nextInt(256), rng.nextInt(256), rng.nextInt(256), 0.9);
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return PaletteEntry(color).paint;
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}
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Paint currentPaint;
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TapableSquare({Vector2 position}) {
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currentPaint = _randomPaint();
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size = Vector2.all(100);
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this.position = position ?? Vector2.all(100);
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}
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@override
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void render(Canvas canvas) {
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super.render(canvas);
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canvas.drawRect(size.toRect(), currentPaint);
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}
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@override
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bool onTapUp(TapUpDetails details) {
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return false;
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}
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@override
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bool onTapDown(TapDownDetails details) {
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angle += 1.0;
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return false;
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}
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@override
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bool onTapCancel() {
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return false;
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}
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}
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class MyGame extends BaseGame with HasTapableComponents {
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MyGame() {
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add(TapableSquare(position: Vector2(100, 100)));
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add(TapableSquare(position: Vector2(150, 150)));
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add(TapableSquare(position: Vector2(100, 200)));
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}
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}
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