Adding CustomPainterComponent (#1067)

* Adding CustomPainterComponent

* Apply suggestions from code review

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>

* PR suggestions

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
This commit is contained in:
Erick
2021-11-02 19:56:16 -03:00
committed by GitHub
parent e394ad0f35
commit 45b21c7c5f
7 changed files with 218 additions and 0 deletions

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@ -492,6 +492,21 @@ Check the example app
[nine_tile_box](https://github.com/flame-engine/flame/blob/main/examples/lib/stories/utils/nine_tile_box.dart)
for details on how to use it.
## CustomPainterComponent
A `CustomPainter` is a Flutter class used with the `CustomPaint` widget to render custom
shapes inside a Flutter application.
Flame provides a component that can render a `CustomPainter` called `CustomPainterComponent`, it
receives a custom painter and renders it on the game canvas.
This can be used for sharing custom rendering logic between your Flame game, and your Flutter
widgets.
Check the example app
[custom_painter_component](https://github.com/flame-engine/flame/blob/main/examples/lib/stories/widgets/custom_painter_component.dart)
for details on how to use it.
## Effects
Flame provides a set of effects that can be applied to a certain type of components, these effects

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@ -0,0 +1,137 @@
import 'package:dashbook/dashbook.dart';
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flutter/material.dart';
Widget customPainterBuilder(DashbookContext ctx) {
return GameWidget(
game: CustomPainterGame(),
overlayBuilderMap: {
'HappyFace': (context, game) {
return Center(
child: Container(
color: Colors.white,
width: 200,
height: 200,
child: Column(
children: [
const Text(
'Hey, I can be a widget too!',
style: TextStyle(
color: Colors.black,
),
),
const SizedBox(height: 32),
SizedBox(
height: 132,
width: 132,
child: CustomPaint(painter: PlayerCustomPainter()),
),
],
),
),
);
},
},
);
}
class PlayerCustomPainter extends CustomPainter {
late final facePaint = Paint()..color = Colors.yellow;
late final eyesPaint = Paint()..color = Colors.black;
@override
void paint(Canvas canvas, Size size) {
final faceRadius = size.height / 2;
canvas.drawCircle(
Offset(
faceRadius,
faceRadius,
),
faceRadius,
facePaint,
);
final eyeSize = faceRadius * 0.15;
canvas.drawCircle(
Offset(
faceRadius - (eyeSize * 2),
faceRadius - eyeSize,
),
eyeSize,
eyesPaint,
);
canvas.drawCircle(
Offset(
faceRadius + (eyeSize * 2),
faceRadius - eyeSize,
),
eyeSize,
eyesPaint,
);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return false;
}
}
class Player extends CustomPainterComponent with HasGameRef<CustomPainterGame> {
static const speed = 150;
int direction = 1;
@override
Future<void> onLoad() async {
await super.onLoad();
painter = PlayerCustomPainter();
size = Vector2.all(100);
y = 200;
}
@override
void update(double dt) {
super.update(dt);
x += speed * direction * dt;
if ((x + width >= gameRef.size.x && direction > 0) ||
(x <= 0 && direction < 0)) {
direction *= -1;
}
}
}
class CustomPainterGame extends FlameGame with TapDetector {
static const info = '''
Example demonstration how to use the CustomPainterComponent.
On the screen you can see a component using a custom painter being
rendered on a FlameGame, and if you tap, that same painter is used to
show the happy face on a widget overlay.
''';
@override
Future<void> onLoad() async {
await super.onLoad();
add(Player());
}
@override
void onTap() {
if (overlays.isActive('HappyFace')) {
overlays.remove('HappyFace');
} else {
overlays.add('HappyFace');
}
}
}

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@ -1,6 +1,7 @@
import 'package:dashbook/dashbook.dart';
import '../../commons/commons.dart';
import 'custom_painter_component.dart';
import 'nine_tile_box.dart';
import 'overlay.dart';
import 'sprite_animation_widget.dart';
@ -40,5 +41,11 @@ void addWidgetsStories(Dashbook dashbook) {
'Overlay',
overlayBuilder,
codeLink: baseLink('widgets/overlay.dart'),
)
..add(
'CustomPainterComponent',
customPainterBuilder,
codeLink: baseLink('widgets/custom_painter_component.dart'),
info: CustomPainterGame.info,
);
}

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@ -4,6 +4,7 @@
- Added `StandardEffectController` class
- Refactored `Effect` class to use `EffectController`, added `Transform2DEffect` class
- Clarified `TimerComponent` example
- Add `CustomPainterComponent`
- Alternative implementation of `RotateEffect`, based on `Transform2DEffect`
- Fix `onGameResize` margin bug in `HudMarginComponent`
- `PositionComponent.size` now returns a `NotifyingVector2`

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@ -1,6 +1,7 @@
export 'src/anchor.dart';
export 'src/components/component.dart';
export 'src/components/component_set.dart';
export 'src/components/custom_painter_component.dart';
export 'src/components/input/joystick_component.dart';
export 'src/components/isometric_tile_map_component.dart';
export 'src/components/mixins/collidable.dart';

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@ -0,0 +1,36 @@
import 'package:flutter/widgets.dart';
import '../extensions/vector2.dart';
import 'position_component.dart';
/// A [PositionComponent] that renders a [CustomPainter] at the designated
/// position, scaled to have the designated size and rotated to the specified
/// angle.
///
/// This component is usefull to [CustomPainter]s between your Flutter UI and Flame game.
///
/// Note that given the active rendering nature of a game, `shouldRepaint` is ignored by
/// this component.
class CustomPainterComponent extends PositionComponent {
/// The [CustomPainter] used to render this component
CustomPainter? painter;
CustomPainterComponent({
this.painter,
Vector2? position,
Vector2? size,
int? priority,
}) : super(
position: position,
size: size,
priority: priority,
);
@override
@mustCallSuper
void render(Canvas canvas) {
super.render(canvas);
painter?.paint(canvas, size.toSize());
}
}

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@ -0,0 +1,21 @@
import 'package:canvas_test/canvas_test.dart';
import 'package:flame/components.dart';
import 'package:flutter/material.dart';
import 'package:mocktail/mocktail.dart';
import 'package:test/test.dart';
class MockCustomPainter extends Mock implements CustomPainter {}
void main() {
test('correctly calls the paint method of the painter', () {
final painter = MockCustomPainter();
final component = CustomPainterComponent(
painter: painter,
)..size = Vector2.all(100);
final canvas = MockCanvas();
component.render(canvas);
verify(() => painter.paint(canvas, const Size(100, 100)));
});
}