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https://github.com/flame-engine/flame.git
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exposing objects layer from tiled file
This commit is contained in:
committed by
Erick (CptBlackPixel)
parent
b7fd36ed68
commit
411a39fd72
@ -1,14 +1,43 @@
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import 'package:flame/components/tiled_component.dart';
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import 'package:flame/game.dart';
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import 'package:flutter/widgets.dart';
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import 'package:flame/flame.dart';
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import 'package:flame/position.dart';
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import 'package:flame/animation.dart';
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import 'package:flutter/widgets.dart' hide Animation;
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import 'package:tiled/tiled.dart' show ObjectGroup, TmxObject;
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void main() {
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Flame.images.load('coins.png');
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final TiledGame game = TiledGame();
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runApp(game.widget);
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}
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class TiledGame extends BaseGame {
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TiledComponent tiledMap;
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Animation a;
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TiledGame() {
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add(TiledComponent('map.tmx'));
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tiledMap = TiledComponent('map.tmx');
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add(tiledMap);
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a = Animation.sequenced('coins.png', 8, textureWidth: 20);
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}
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@override
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void render(Canvas canvas) {
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super.render(canvas);
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final ObjectGroup obj = tiledMap.getObjectLayerByName("AnimatedCoins");
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if (obj == null) {
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return;
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}
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for (TmxObject obj in obj.tmxObjects) {
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final Rect rect = Rect.fromLTWH(obj.x.toDouble(), obj.y.toDouble(), 30.0, 30.0);
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final position = Position(obj.x.toDouble(), obj.y.toDouble());
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a.getSprite().renderPosition(canvas, position);
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}
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}
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@override
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void update(double t) {
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super.update(t);
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a.update(t);
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}
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}
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