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TextPaint to use TextStyle instead of TextPaintConfig (#1086)
* `TextPaint` to use `TextStyle` instead of `TextPaintConfig` * Update packages/flame/lib/src/text.dart Co-authored-by: Pasha Stetsenko <stpasha@google.com> * Removed BaseTextConfig and TextPaintConfig * Update text docs * Apply suggestions from code review Co-authored-by: Erick <erickzanardoo@gmail.com> * Remove generics * Update TextBoxExample * Update text examples variable names * Fix TextPaint in collision_detection example Co-authored-by: Pasha Stetsenko <stpasha@google.com> Co-authored-by: Erick <erickzanardoo@gmail.com>
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@ -22,7 +22,7 @@ class AudioGame extends FlameGame with TapDetector {
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static Paint black = BasicPalette.black.paint();
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static Paint gray = const PaletteEntry(Color(0xFFCCCCCC)).paint();
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static TextPaint text = TextPaint(
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config: TextPaintConfig(color: BasicPalette.white.color),
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style: TextStyle(color: BasicPalette.white.color),
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);
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late AudioPool pool;
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