TextPaint to use TextStyle instead of TextPaintConfig (#1086)

* `TextPaint` to use `TextStyle` instead of `TextPaintConfig`

* Update packages/flame/lib/src/text.dart

Co-authored-by: Pasha Stetsenko <stpasha@google.com>

* Removed BaseTextConfig and TextPaintConfig

* Update text docs

* Apply suggestions from code review

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Remove generics

* Update TextBoxExample

* Update text examples variable names

* Fix TextPaint in collision_detection example

Co-authored-by: Pasha Stetsenko <stpasha@google.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
This commit is contained in:
Lukas Klingsbo
2021-11-13 16:38:06 +01:00
committed by GitHub
parent cd7a0bbb65
commit 3cb23ef530
20 changed files with 154 additions and 275 deletions

View File

@ -1,7 +1,8 @@
import 'dart:ui';
import 'dart:ui' hide TextStyle;
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
class LogoCompomnent extends SpriteComponent with HasGameRef<DebugGame> {
static const int speed = 150;
@ -35,9 +36,7 @@ class LogoCompomnent extends SpriteComponent with HasGameRef<DebugGame> {
class DebugGame extends FlameGame with FPSCounter {
static final fpsTextPaint = TextPaint(
config: const TextPaintConfig(
color: Color(0xFFFFFFFF),
),
style: const TextStyle(color: Color(0xFFFFFFFF)),
);
@override