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	TextPaint to use TextStyle instead of TextPaintConfig (#1086)
				
					
				
			* `TextPaint` to use `TextStyle` instead of `TextPaintConfig` * Update packages/flame/lib/src/text.dart Co-authored-by: Pasha Stetsenko <stpasha@google.com> * Removed BaseTextConfig and TextPaintConfig * Update text docs * Apply suggestions from code review Co-authored-by: Erick <erickzanardoo@gmail.com> * Remove generics * Update TextBoxExample * Update text examples variable names * Fix TextPaint in collision_detection example Co-authored-by: Pasha Stetsenko <stpasha@google.com> Co-authored-by: Erick <erickzanardoo@gmail.com>
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		| @ -26,11 +26,7 @@ class MultipleShapesExample extends FlameGame | ||||
|     any direction. | ||||
|   '''; | ||||
|  | ||||
|   final TextPaint fpsTextPaint = TextPaint( | ||||
|     config: TextPaintConfig( | ||||
|       color: BasicPalette.white.color, | ||||
|     ), | ||||
|   ); | ||||
|   final TextPaint fpsTextPaint = TextPaint(); | ||||
|  | ||||
|   @override | ||||
|   Future<void> onLoad() async { | ||||
|  | ||||
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	 Lukas Klingsbo
					Lukas Klingsbo