Fixing lint

This commit is contained in:
Erick Zanardo
2020-12-12 15:17:40 -03:00
parent 817f7168b1
commit 2e6da04930
3 changed files with 5 additions and 10 deletions

View File

@ -58,8 +58,11 @@ class MyGame extends BaseGame {
Vector2 cellSize; Vector2 cellSize;
Vector2 halfCellSize; Vector2 halfCellSize;
MyGame({Vector2 screenSize}) { @override
size = screenSize; Future<void> onLoad() async {
await images.load('zap.png');
await images.load('boom3.png');
cellSize = size / gridSize; cellSize = size / gridSize;
halfCellSize = cellSize * .5; halfCellSize = cellSize * .5;
@ -67,12 +70,6 @@ class MyGame extends BaseGame {
Timer.periodic(sceneDuration, (_) => spawnParticles()); Timer.periodic(sceneDuration, (_) => spawnParticles());
} }
@override
Future<void> onLoad() async {
await images.load('zap.png');
await images.load('boom3.png');
}
/// Showcases various different uses of [Particle] /// Showcases various different uses of [Particle]
/// and its derivatives /// and its derivatives
void spawnParticles() { void spawnParticles() {

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@ -3,7 +3,6 @@ import 'dart:math';
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:flame/game.dart'; import 'package:flame/game.dart';
import 'package:flame/sprite_batch.dart'; import 'package:flame/sprite_batch.dart';
import 'package:flame/extensions/vector2.dart';
import 'package:flame/components/sprite_batch_component.dart'; import 'package:flame/components/sprite_batch_component.dart';
void main() async { void main() async {

View File

@ -6,7 +6,6 @@ import 'package:flame/components/text_component.dart';
import 'package:flame/game.dart'; import 'package:flame/game.dart';
import 'package:flame/palette.dart'; import 'package:flame/palette.dart';
import 'package:flame/text_config.dart'; import 'package:flame/text_config.dart';
import 'package:flame/extensions/vector2.dart';
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
void main() { void main() {