chore: Remove 1.8.0 deprecations (#2538)

Removes all the deprecated methods before 1.8.0 release.
This commit is contained in:
Lukas Klingsbo
2023-05-22 19:01:55 +02:00
committed by GitHub
parent 6e1d5466aa
commit 2d45d2be39
139 changed files with 1224 additions and 1084 deletions

View File

@ -39,10 +39,14 @@ Press T button to toggle player to collide with other objects.
static const mapSize = 300;
static const bricksCount = 8000;
late final CameraComponent cameraComponent;
late final Player player;
final staticLayer = StaticLayer();
@override
Future<void> onLoad() async {
super.onLoad();
final world = World();
const mapWidth = mapSize * tileSize;
const mapHeight = mapSize * tileSize;
@ -63,75 +67,79 @@ Press T button to toggle player to collide with other objects.
srcPosition: Vector2(0, tileSize),
srcSize: Vector2.all(tileSize),
);
for (var i = 0; i < bricksCount; i++) {
final x = random.nextInt(mapSize);
final y = random.nextInt(mapSize);
final brick = Brick(
position: Vector2(x.toDouble() * tileSize, y.toDouble() * tileSize),
position: Vector2(x * tileSize, y * tileSize),
size: Vector2.all(tileSize),
priority: 0,
sprite: spriteBrick,
);
add(brick);
world.add(brick);
staticLayer.components.add(brick);
}
staticLayer.reRender();
camera.viewport = FixedResolutionViewport(Vector2(500, 250));
final playerPoint = Vector2.all(mapSize * tileSize / 2);
cameraComponent = CameraComponent.withFixedResolution(
world: world,
width: 500,
height: 250,
);
addAll([world, cameraComponent]);
final player =
Player(position: playerPoint, size: Vector2.all(tileSize), priority: 2);
add(player);
this.player = player;
camera.followComponent(player);
player = Player(
position: Vector2.all(mapSize * tileSize / 2),
size: Vector2.all(tileSize),
priority: 2,
);
world.add(player);
cameraComponent.follow(player);
final brick = Brick(
position: playerPoint.translate(0, -tileSize * 2),
position: player.position.translated(0, -tileSize * 2),
size: Vector2.all(tileSize),
priority: 0,
sprite: spriteBrick,
);
add(brick);
world.add(brick);
staticLayer.components.add(brick);
final water1 = Water(
position: playerPoint.translate(0, tileSize * 2),
position: player.position.translated(0, tileSize * 2),
size: Vector2.all(tileSize),
priority: 0,
sprite: spriteWater,
);
add(water1);
world.add(water1);
final water2 = Water(
position: playerPoint.translate(tileSize * 2, 0),
position: player.position.translated(tileSize * 2, 0),
size: Vector2.all(tileSize),
priority: 0,
sprite: spriteWater,
);
add(water2);
world.add(water2);
final water3 = Water(
position: playerPoint.translate(-tileSize * 2, 0),
position: player.position.translated(-tileSize * 2, 0),
size: Vector2.all(tileSize),
priority: 0,
sprite: spriteWater,
);
add(water3);
world.add(water3);
add(QuadTreeDebugComponent(collisionDetection));
add(LayerComponent(staticLayer));
add(FpsTextComponent());
camera.zoom = 1;
world.add(QuadTreeDebugComponent(collisionDetection));
world.add(LayerComponent(staticLayer));
cameraComponent.viewport.add(FpsTextComponent());
}
final elapsedMicroseconds = <double>[];
late Player player;
final _playerDisplacement = Vector2.zero();
var _fireBullet = false;
final staticLayer = StaticLayer();
static const stepSize = 1.0;
@override
@ -142,19 +150,19 @@ Press T button to toggle player to collide with other objects.
for (final key in keysPressed) {
if (key == LogicalKeyboardKey.keyW && player.canMoveTop) {
_playerDisplacement.setValues(0, -stepSize);
player.position = player.position.translate(0, -stepSize);
player.position.translate(0, -stepSize);
}
if (key == LogicalKeyboardKey.keyA && player.canMoveLeft) {
_playerDisplacement.setValues(-stepSize, 0);
player.position = player.position.translate(-stepSize, 0);
player.position.translate(-stepSize, 0);
}
if (key == LogicalKeyboardKey.keyS && player.canMoveBottom) {
_playerDisplacement.setValues(0, stepSize);
player.position = player.position.translate(0, stepSize);
player.position.translate(0, stepSize);
}
if (key == LogicalKeyboardKey.keyD && player.canMoveRight) {
_playerDisplacement.setValues(stepSize, 0);
player.position = player.position.translate(stepSize, 0);
player.position.translate(stepSize, 0);
}
if (key == LogicalKeyboardKey.space) {
_fireBullet = true;
@ -186,8 +194,9 @@ Press T button to toggle player to collide with other objects.
@override
void onScroll(PointerScrollInfo info) {
camera.zoom += info.scrollDelta.game.y.sign * 0.08;
camera.zoom = camera.zoom.clamp(0.05, 5.0);
cameraComponent.viewfinder.zoom += info.scrollDelta.game.y.sign * 0.08;
cameraComponent.viewfinder.zoom =
cameraComponent.viewfinder.zoom.clamp(0.05, 5.0);
}
}
@ -392,12 +401,6 @@ class LayerComponent extends PositionComponent {
}
}
extension Vector2Ext on Vector2 {
Vector2 translate(double x, double y) {
return Vector2(this.x + x, this.y + y);
}
}
class QuadTreeDebugComponent extends PositionComponent with HasPaint {
QuadTreeDebugComponent(QuadTreeCollisionDetection cd) {
dbg = QuadTreeNodeDebugInfo.init(cd);
@ -408,22 +411,22 @@ class QuadTreeDebugComponent extends PositionComponent with HasPaint {
late final QuadTreeNodeDebugInfo dbg;
final _boxPaint = Paint()
..style = PaintingStyle.stroke
..color = Colors.lightGreenAccent
..strokeWidth = 1;
@override
void render(Canvas canvas) {
final nodes = dbg.nodes;
for (final node in nodes) {
canvas.drawRect(node.rect, paint);
final nodeElements = node.ownElements;
Paint? boxPaint;
if (!node.noChildren && nodeElements.isNotEmpty) {
boxPaint = Paint();
boxPaint.style = PaintingStyle.stroke;
boxPaint.color = Colors.lightGreenAccent;
boxPaint.strokeWidth = 1;
}
final shouldPaint = !node.noChildren && nodeElements.isNotEmpty;
for (final box in nodeElements) {
if (boxPaint != null) {
canvas.drawRect(box.aabb.toRect(), boxPaint);
if (shouldPaint) {
canvas.drawRect(box.aabb.toRect(), _boxPaint);
}
}
}