feat(collision detection)!: Use a broadphase to make collision detection more efficient (#1252)

This commit is contained in:
Lukas Klingsbo
2022-03-07 09:08:32 +01:00
committed by GitHub
parent c61a1c18b5
commit 29dd09ca92
69 changed files with 2973 additions and 2387 deletions

View File

@ -1,16 +1,17 @@
import 'dart:math';
import 'package:flame/collisions.dart';
import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/geometry.dart';
import 'package:flame/input.dart';
import 'package:flame/palette.dart';
import 'package:flutter/material.dart' hide Image, Draggable;
enum Shapes { circle, rectangle, polygon }
class MultipleShapesExample extends FlameGame
with HasCollidables, HasDraggables, FPSCounter {
with HasCollisionDetection, HasDraggables, FPSCounter {
static const description = '''
An example with many hitboxes that move around on the screen and during
collisions they change color depending on what it is that they have collided
@ -28,19 +29,19 @@ class MultipleShapesExample extends FlameGame
@override
Future<void> onLoad() async {
final screenCollidable = ScreenCollidable();
final screenHitbox = ScreenHitbox();
final snowman = CollidableSnowman(
Vector2.all(150),
Vector2(100, 200),
Vector2(120, 250),
Vector2(-100, 100),
screenCollidable,
screenHitbox,
);
MyCollidable lastToAdd = snowman;
add(screenCollidable);
add(screenHitbox);
add(snowman);
var totalAdded = 1;
while (totalAdded < 20) {
lastToAdd = nextRandomCollidable(lastToAdd, screenCollidable);
while (totalAdded < 100) {
lastToAdd = nextRandomCollidable(lastToAdd, screenHitbox);
final lastBottomRight =
lastToAdd.toAbsoluteRect().bottomRight.toVector2();
if (lastBottomRight.x < size.x && lastBottomRight.y < size.y) {
@ -57,7 +58,7 @@ class MultipleShapesExample extends FlameGame
MyCollidable nextRandomCollidable(
MyCollidable lastCollidable,
ScreenCollidable screenCollidable,
ScreenHitbox screenHitbox,
) {
final collidableSize = Vector2.all(50) + Vector2.random(_rng) * 100;
final isXOverflow = lastCollidable.position.x +
@ -75,7 +76,7 @@ class MultipleShapesExample extends FlameGame
position,
collidableSize,
velocity,
screenCollidable,
screenHitbox,
rng: _rng,
);
}
@ -92,32 +93,36 @@ class MultipleShapesExample extends FlameGame
}
abstract class MyCollidable extends PositionComponent
with Draggable, HasHitboxes, Collidable {
with Draggable, CollisionCallbacks, GestureHitboxes {
double rotationSpeed = 0.0;
final Vector2 velocity;
final delta = Vector2.zero();
double angleDelta = 0;
bool _isDragged = false;
late final Paint _activePaint;
final Color _defaultColor = Colors.blue.withOpacity(0.8);
final Set<Collidable> _activeCollisions = {};
final ScreenCollidable screenCollidable;
final Color _collisionColor = Colors.green.withOpacity(0.8);
late final Paint _dragIndicatorPaint;
final ScreenHitbox screenHitbox;
ShapeHitbox? hitbox;
MyCollidable(
Vector2 position,
Vector2 size,
this.velocity,
this.screenCollidable,
) : super(position: position, size: size, anchor: Anchor.center);
this.screenHitbox,
) : super(position: position, size: size, anchor: Anchor.center) {
_dragIndicatorPaint = BasicPalette.white.paint();
}
@override
Future<void> onLoad() async {
_activePaint = Paint()..color = _defaultColor;
void onMount() {
hitbox?.paint.color = _defaultColor;
super.onMount();
}
@override
void update(double dt) {
if (_isDragged) {
super.update(dt);
if (isDragged) {
return;
}
delta.setFrom(velocity * dt);
@ -128,65 +133,41 @@ abstract class MyCollidable extends PositionComponent
final topLeft = absoluteCenter - (scaledSize / 2);
if (topLeft.x + scaledSize.x < 0 ||
topLeft.y + scaledSize.y < 0 ||
topLeft.x > screenCollidable.scaledSize.x ||
topLeft.y > screenCollidable.scaledSize.y) {
final moduloSize = screenCollidable.scaledSize + scaledSize;
topLeft.x > screenHitbox.scaledSize.x ||
topLeft.y > screenHitbox.scaledSize.y) {
final moduloSize = screenHitbox.scaledSize + scaledSize;
topLeftPosition = topLeftPosition % moduloSize;
}
}
@override
void render(Canvas canvas) {
renderHitboxes(canvas, paint: _activePaint);
if (_isDragged) {
if (isDragged) {
final localCenter = (scaledSize / 2).toOffset();
canvas.drawCircle(localCenter, 5, _activePaint);
canvas.drawCircle(localCenter, 5, _dragIndicatorPaint);
}
}
@override
void onCollision(Set<Vector2> intersectionPoints, Collidable other) {
final isNew = _activeCollisions.add(other);
if (isNew) {
_activePaint.color = collisionColor(other).withOpacity(0.8);
}
void onCollisionStart(
Set<Vector2> intersectionPoints,
PositionComponent other,
) {
super.onCollisionStart(intersectionPoints, other);
hitbox?.paint.color = _collisionColor;
}
@override
void onCollisionEnd(Collidable other) {
_activeCollisions.remove(other);
if (_activeCollisions.isEmpty) {
_activePaint.color = _defaultColor;
void onCollisionEnd(PositionComponent other) {
super.onCollisionEnd(other);
if (!isColliding) {
hitbox?.paint.color = _defaultColor;
}
}
Color collisionColor(Collidable other) {
switch (other.runtimeType) {
case ScreenCollidable:
return Colors.teal;
case CollidablePolygon:
return Colors.deepOrange;
case CollidableCircle:
return Colors.green;
case CollidableRectangle:
return Colors.cyan;
case CollidableSnowman:
return Colors.amber;
default:
return Colors.pink;
}
}
@override
bool onDragUpdate(_) {
_isDragged = true;
return true;
}
@override
bool onDragEnd(DragEndInfo info) {
velocity.setFrom(info.velocity / 10);
_isDragged = false;
return true;
}
}
@ -196,19 +177,22 @@ class CollidablePolygon extends MyCollidable {
Vector2 position,
Vector2 size,
Vector2 velocity,
ScreenCollidable screenCollidable,
) : super(position, size, velocity, screenCollidable) {
final hitbox = HitboxPolygon([
Vector2(-1.0, 0.0),
Vector2(-0.8, 0.6),
Vector2(0.0, 1.0),
Vector2(0.6, 0.9),
Vector2(1.0, 0.0),
Vector2(0.6, -0.8),
Vector2(0, -1.0),
Vector2(-0.8, -0.8),
]);
addHitbox(hitbox);
ScreenHitbox screenHitbox,
) : super(position, size, velocity, screenHitbox) {
hitbox = PolygonHitbox.relatve(
[
Vector2(-1.0, 0.0),
Vector2(-0.8, 0.6),
Vector2(0.0, 1.0),
Vector2(0.6, 0.9),
Vector2(1.0, 0.0),
Vector2(0.6, -0.8),
Vector2(0, -1.0),
Vector2(-0.8, -0.8),
],
parentSize: size,
)..renderShape = true;
add(hitbox!);
}
}
@ -217,9 +201,10 @@ class CollidableRectangle extends MyCollidable {
Vector2 position,
Vector2 size,
Vector2 velocity,
ScreenCollidable screenCollidable,
) : super(position, size, velocity, screenCollidable) {
addHitbox(HitboxRectangle());
ScreenHitbox screenHitbox,
) : super(position, size, velocity, screenHitbox) {
hitbox = RectangleHitbox()..renderShape = true;
add(hitbox!);
}
}
@ -228,32 +213,41 @@ class CollidableCircle extends MyCollidable {
Vector2 position,
Vector2 size,
Vector2 velocity,
ScreenCollidable screenCollidable,
) : super(position, size, velocity, screenCollidable) {
addHitbox(HitboxCircle());
ScreenHitbox screenHitbox,
) : super(position, size, velocity, screenHitbox) {
hitbox = CircleHitbox()..renderShape = true;
add(hitbox!);
}
}
class SnowmanPart extends HitboxCircle {
final startColor = Colors.blue.withOpacity(0.8);
final hitPaint = Paint();
class SnowmanPart extends CircleHitbox {
@override
final renderShape = true;
final startColor = Colors.white.withOpacity(0.8);
final Color hitColor;
SnowmanPart(double definition, Vector2 relativeOffset, Color hitColor)
: super(normalizedRadius: definition) {
this.relativeOffset.setFrom(relativeOffset);
hitPaint.color = startColor;
onCollision = (Set<Vector2> intersectionPoints, HitboxShape other) {
if (other.component is ScreenCollidable) {
hitPaint.color = startColor;
} else {
hitPaint.color = hitColor.withOpacity(0.8);
}
};
SnowmanPart(double radius, Vector2 position, this.hitColor)
: super(radius: radius, position: position, anchor: Anchor.center) {
paint.color = startColor;
}
@override
void render(Canvas canvas, _) {
super.render(canvas, hitPaint);
void onCollisionStart(Set<Vector2> intersectionPoints, ShapeHitbox other) {
super.onCollisionStart(intersectionPoints, other);
if (other.hitboxParent is ScreenHitbox) {
paint.color = startColor;
} else {
paint.color = hitColor.withOpacity(0.8);
}
}
@override
void onCollisionEnd(ShapeHitbox other) {
super.onCollisionEnd(other);
if (!isColliding) {
paint.color = startColor;
}
}
}
@ -262,24 +256,28 @@ class CollidableSnowman extends MyCollidable {
Vector2 position,
Vector2 size,
Vector2 velocity,
ScreenCollidable screenCollidable,
) : super(position, size, velocity, screenCollidable) {
ScreenHitbox screenHitbox,
) : super(position, size, velocity, screenHitbox) {
rotationSpeed = 0.3;
anchor = Anchor.topLeft;
final top = SnowmanPart(0.4, Vector2(0, -0.8), Colors.red);
final middle = SnowmanPart(0.6, Vector2(0, -0.3), Colors.yellow);
final bottom = SnowmanPart(1.0, Vector2(0, 0.5), Colors.green);
addHitbox(top);
addHitbox(middle);
addHitbox(bottom);
add(
randomCollidable(
Vector2(size.x / 2, size.y * 0.75),
size / 4,
Vector2.zero(),
screenCollidable,
),
final top = SnowmanPart(
size.x * 0.3,
Vector2(size.x / 2, size.y * 0.15),
Colors.red,
);
final middle = SnowmanPart(
size.x * 0.4,
Vector2(size.x / 2, size.y * 0.40),
Colors.yellow,
);
final bottom = SnowmanPart(
size.x / 2,
Vector2(size.x / 2, size.y - size.y / 4),
Colors.green,
);
add(bottom);
add(middle);
add(top);
}
}
@ -287,7 +285,7 @@ MyCollidable randomCollidable(
Vector2 position,
Vector2 size,
Vector2 velocity,
ScreenCollidable screenCollidable, {
ScreenHitbox screenHitbox, {
Random? rng,
}) {
final _rng = rng ?? Random();
@ -295,13 +293,13 @@ MyCollidable randomCollidable(
final shapeType = Shapes.values[_rng.nextInt(Shapes.values.length)];
switch (shapeType) {
case Shapes.circle:
return CollidableCircle(position, size, velocity, screenCollidable)
return CollidableCircle(position, size, velocity, screenHitbox)
..rotationSpeed = rotationSpeed;
case Shapes.rectangle:
return CollidableRectangle(position, size, velocity, screenCollidable)
return CollidableRectangle(position, size, velocity, screenHitbox)
..rotationSpeed = rotationSpeed;
case Shapes.polygon:
return CollidablePolygon(position, size, velocity, screenCollidable)
return CollidablePolygon(position, size, velocity, screenHitbox)
..rotationSpeed = rotationSpeed;
}
}