feat(collision detection)!: Use a broadphase to make collision detection more efficient (#1252)

This commit is contained in:
Lukas Klingsbo
2022-03-07 09:08:32 +01:00
committed by GitHub
parent c61a1c18b5
commit 29dd09ca92
69 changed files with 2973 additions and 2387 deletions

View File

@ -5,7 +5,6 @@ import '../../commons/commons.dart';
import 'circles_example.dart';
import 'collidable_animation_example.dart';
import 'multiple_shapes_example.dart';
import 'simple_shapes_example.dart';
void addCollisionDetectionStories(Dashbook dashbook) {
dashbook.storiesOf('Collision Detection')
@ -27,11 +26,5 @@ void addCollisionDetectionStories(Dashbook dashbook) {
(_) => GameWidget(game: MultipleShapesExample()),
codeLink: baseLink('collision_detection/multiple_shapes_example.dart'),
info: MultipleShapesExample.description,
)
..add(
'Simple Shapes',
(_) => GameWidget(game: SimpleShapesExample()),
codeLink: baseLink('collision_detection/simple_shapes_example.dart'),
info: SimpleShapesExample.description,
);
}