diff --git a/CHANGELOG.md b/CHANGELOG.md index a9bd6febd..f46fcae7e 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -5,7 +5,7 @@ - Check if chidren are loaded before rendering on ComposedComponent (thanks @wenxiangjiang) - Amend type for width and height properties on Animation.sequenced (thanks @wenxiangjiang) - Fixing Tapable position checking -- Support line feed when create animation from a single image source +- Support line feed when create animation from a single image source (thanks @wenxiangjiang) ## 0.18.1 - Expose stepTime paramter from the Animation class to the animation component diff --git a/doc/examples/animations/lib/main.dart b/doc/examples/animations/lib/main.dart index 499f224ec..1b80c80b2 100644 --- a/doc/examples/animations/lib/main.dart +++ b/doc/examples/animations/lib/main.dart @@ -22,9 +22,14 @@ class MyGame extends BaseGame { textureWidth: 48, textureHeight: 48, stepTime: 0.15); void addAnimation() { - final animationComponent = AnimationComponent.sequenced(291, 178, 'creture.png', 18, - amountPerRow: 10, textureWidth: 291, textureHeight: 178, stepTime: 0.15, - loop: false, destroyOnFinish: true); + final animationComponent = AnimationComponent.sequenced( + 291, 178, 'creture.png', 18, + amountPerRow: 10, + textureWidth: 291, + textureHeight: 178, + stepTime: 0.15, + loop: false, + destroyOnFinish: true); animationComponent.x = (size.width - 291) / 2; animationComponent.y = 250; diff --git a/lib/animation.dart b/lib/animation.dart index d86c5af77..3a5c5e3be 100644 --- a/lib/animation.dart +++ b/lib/animation.dart @@ -55,7 +55,7 @@ class Animation { /// /// From a single image source, it creates multiple sprites based on the parameters: /// [amount]: how many sprites this animation is composed of - /// [amountPerRow]: If the sprites used to create a animation are not on the same row, + /// [amountPerRow]: If the sprites used to create an animation are not on the same row, /// you can use this parameter to specify how many sprites per row. /// For detailed, please refer to example at "/doc/examples/animations". /// [textureX]: x position on the original image to start (defaults to 0)