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Fixing release mode on examples that needed screenSize
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@ -4,22 +4,25 @@ import 'package:flame/animation.dart' as flame_animation;
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import 'package:flame/components/animation_component.dart';
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import 'package:flutter/material.dart';
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void main() => runApp(MyGame().widget);
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void main() async{
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final Size size = await Flame.util.initialDimensions();
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runApp(MyGame(size).widget);
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}
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class MyGame extends BaseGame {
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MyGame() {
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Size screenSize;
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MyGame(this.screenSize) {
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_start();
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}
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void _start() async {
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final Size size = await Flame.util.initialDimensions();
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final animation = await flame_animation.Animation.fromAsepriteData(
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'chopper.png', 'chopper.json');
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final animationComponent = AnimationComponent(200, 200, animation);
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animationComponent.x = (size.width / 2) - 100;
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animationComponent.y = (size.height / 2) - 100;
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animationComponent.x = (screenSize.width / 2) - 100;
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animationComponent.y = (screenSize.height / 2) - 100;
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add(animationComponent);
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}
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