Improvement(#419): Rename animation to sprite animation (#429)

* rename animation stuff

* rename sprite animation component

* pr stuff
This commit is contained in:
Renan
2020-08-06 01:21:20 +01:00
committed by GitHub
parent 09fe68780a
commit 23f13c395a
21 changed files with 115 additions and 143 deletions

View File

@ -2,7 +2,7 @@ import 'dart:async';
import 'dart:math';
import 'dart:ui';
import 'package:flame/animation.dart';
import 'package:flame/sprite_animation.dart';
import 'package:flame/components/component.dart';
import 'package:flame/flare_animation.dart';
import 'package:flame/particles/circle_particle.dart';
@ -392,10 +392,10 @@ class MyGame extends BaseGame {
);
}
/// An [AnimationParticle] takes a Flame [Animation]
/// An [SpriteAnimationParticle] takes a Flame [SpriteAnimation]
/// and plays it during the particle lifespan.
Particle animationParticle() {
return AnimationParticle(
return SpriteAnimationParticle(
animation: getBoomAnimation(),
size: Position(128, 128),
);
@ -550,8 +550,8 @@ class MyGame extends BaseGame {
return list[rnd.nextInt(list.length)];
}
/// Sample "explosion" animation for [AnimationParticle] example
Animation getBoomAnimation() {
/// Sample "explosion" animation for [SpriteAnimationParticle] example
SpriteAnimation getBoomAnimation() {
const columns = 8;
const rows = 8;
const frames = columns * rows;
@ -569,7 +569,7 @@ class MyGame extends BaseGame {
(i) => spritesheet.getSprite(i ~/ rows, i % columns),
);
return Animation.spriteList(sprites);
return SpriteAnimation.spriteList(sprites);
}
}