Follow a Vector2 in Camera and add onPositionUpdate (#716)

* No setter for position and size

* Use setter for position and size

* Add onPositionUpdate and snapTo to Camera

* Fix formatting

* Fix size in test

* Update packages/flame/CHANGELOG.md

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>

* Update packages/flame/CHANGELOG.md

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>

* Better naming for internal position state

* Anchor and angle defaults on effect test utils

* No setter for position and size

* Fix scale effect

* Fix formatting

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
Co-authored-by: Erick Zanardo <erickzanardoo@gmail.com>
This commit is contained in:
Lukas Klingsbo
2021-03-31 20:48:44 +02:00
committed by GitHub
parent b6fa44a7a1
commit 23a72f5f39
26 changed files with 169 additions and 154 deletions

View File

@ -52,13 +52,13 @@ class TextGame extends BaseGame {
add(
TextComponent('center', config: _tiny)
..anchor = Anchor.center
..position = size / 2,
..position.setFrom(size / 2),
);
add(
TextComponent('bottomRight', config: _tiny)
..anchor = Anchor.bottomRight
..position = size,
..position.setFrom(size),
);
add(