Follow a Vector2 in Camera and add onPositionUpdate (#716)

* No setter for position and size

* Use setter for position and size

* Add onPositionUpdate and snapTo to Camera

* Fix formatting

* Fix size in test

* Update packages/flame/CHANGELOG.md

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>

* Update packages/flame/CHANGELOG.md

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>

* Better naming for internal position state

* Anchor and angle defaults on effect test utils

* No setter for position and size

* Fix scale effect

* Fix formatting

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
Co-authored-by: Erick Zanardo <erickzanardoo@gmail.com>
This commit is contained in:
Lukas Klingsbo
2021-03-31 20:48:44 +02:00
committed by GitHub
parent b6fa44a7a1
commit 23a72f5f39
26 changed files with 169 additions and 154 deletions

View File

@ -13,11 +13,10 @@ class SequenceEffectGame extends BaseGame with TapDetector {
@override
Future<void> onLoad() async {
add(
greenSquare = SquareComponent()
..paint = green
..position = Vector2.all(100),
);
greenSquare = SquareComponent()
..paint = green
..position.setValues(100, 100);
add(greenSquare);
}
@override