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	Follow a Vector2 in Camera and add onPositionUpdate (#716)
* No setter for position and size * Use setter for position and size * Add onPositionUpdate and snapTo to Camera * Fix formatting * Fix size in test * Update packages/flame/CHANGELOG.md Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> * Update packages/flame/CHANGELOG.md Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> * Better naming for internal position state * Anchor and angle defaults on effect test utils * No setter for position and size * Fix scale effect * Fix formatting Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> Co-authored-by: Erick Zanardo <erickzanardoo@gmail.com>
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		| @ -2,7 +2,6 @@ import 'dart:math'; | ||||
|  | ||||
| import 'package:flame/components.dart'; | ||||
| import 'package:flame/effects.dart'; | ||||
| import 'package:flame/extensions.dart'; | ||||
| import 'package:flame/game.dart'; | ||||
| import 'package:flame/gestures.dart'; | ||||
| import 'package:flutter/material.dart'; | ||||
| @ -14,11 +13,10 @@ class RotateEffectGame extends BaseGame with TapDetector { | ||||
|  | ||||
|   @override | ||||
|   Future<void> onLoad() async { | ||||
|     add( | ||||
|       square = SquareComponent() | ||||
|         ..position = Vector2.all(200) | ||||
|         ..anchor = Anchor.center, | ||||
|     ); | ||||
|     square = SquareComponent() | ||||
|       ..position.setValues(200, 200) | ||||
|       ..anchor = Anchor.center; | ||||
|     add(square); | ||||
|   } | ||||
|  | ||||
|   @override | ||||
|  | ||||
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	 Lukas Klingsbo
					Lukas Klingsbo