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Follow a Vector2 in Camera and add onPositionUpdate (#716)
* No setter for position and size * Use setter for position and size * Add onPositionUpdate and snapTo to Camera * Fix formatting * Fix size in test * Update packages/flame/CHANGELOG.md Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> * Update packages/flame/CHANGELOG.md Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> * Better naming for internal position state * Anchor and angle defaults on effect test utils * No setter for position and size * Fix scale effect * Fix formatting Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> Co-authored-by: Erick Zanardo <erickzanardoo@gmail.com>
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@ -15,7 +15,7 @@ final orange = Paint()..color = const Color(0xAABB6633);
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SquareComponent makeSquare(Paint paint) {
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return SquareComponent()
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..paint = paint
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..position = Vector2.all(100);
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..position.setValues(100, 100);
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}
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class InfiniteEffectGame extends BaseGame with TapDetector {
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