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Follow a Vector2 in Camera and add onPositionUpdate (#716)
* No setter for position and size * Use setter for position and size * Add onPositionUpdate and snapTo to Camera * Fix formatting * Fix size in test * Update packages/flame/CHANGELOG.md Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> * Update packages/flame/CHANGELOG.md Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> * Better naming for internal position state * Anchor and angle defaults on effect test utils * No setter for position and size * Fix scale effect * Fix formatting Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> Co-authored-by: Erick Zanardo <erickzanardoo@gmail.com>
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@ -59,8 +59,7 @@ class BasicAnimations extends BaseGame with TapDetector {
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removeOnFinish: true,
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);
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animationComponent.position = position;
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animationComponent.position = animationComponent.position - size / 2;
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animationComponent.position = position - size / 2;
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add(animationComponent);
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}
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