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Follow a Vector2 in Camera and add onPositionUpdate (#716)
* No setter for position and size * Use setter for position and size * Add onPositionUpdate and snapTo to Camera * Fix formatting * Fix size in test * Update packages/flame/CHANGELOG.md Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> * Update packages/flame/CHANGELOG.md Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> * Better naming for internal position state * Anchor and angle defaults on effect test utils * No setter for position and size * Fix scale effect * Fix formatting Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> Co-authored-by: Erick Zanardo <erickzanardoo@gmail.com>
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@ -6,9 +6,7 @@ import 'package:flame/palette.dart';
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class SquareComponent extends PositionComponent {
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Paint paint = BasicPalette.white.paint();
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SquareComponent() {
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size = Vector2.all(100.0);
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}
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SquareComponent() : super(size: Vector2.all(100.0));
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@override
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void render(Canvas c) {
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