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Check if the component has been successfully loaded before rendering the component
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@ -49,6 +49,9 @@ mixin ComposedComponent on Component, HasGameRef, Tapable {
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}
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}
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void _renderComponent(Canvas canvas, Component c) {
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void _renderComponent(Canvas canvas, Component c) {
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if (!c.loaded()) {
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return;
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}
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c.render(canvas);
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c.render(canvas);
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canvas.restore();
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canvas.restore();
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canvas.save();
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canvas.save();
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