Improving FlareComponent API and updating FlareFlutter dependency

This commit is contained in:
Erick Zanardo
2020-01-22 20:57:31 -03:00
parent f5eacb9fcb
commit 200c3da505
5 changed files with 99 additions and 3 deletions

View File

@ -0,0 +1,74 @@
import 'dart:ui';
import 'package:flame/gestures.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flame/components/flare_component.dart';
import 'package:flame/text_config.dart';
import 'package:flame/position.dart';
import 'package:flutter/material.dart';
void main() {
WidgetsFlutterBinding.ensureInitialized();
final game = MyGame();
runApp(game.widget);
}
class MyGame extends BaseGame with TapDetector, DoubleTapDetector {
final TextConfig fpsTextConfig =
const TextConfig(color: const Color(0xFFFFFFFF));
final paint = Paint()..color = const Color(0xFFE5E5E5E5);
final List<String> _animations = ["Stand", "Wave", "Jump", "Dance"];
int _currentAnimation = 0;
FlareComponent flareComponent;
bool loaded = false;
MyGame() {
_start();
}
@override
bool debugMode() => true;
@override
void onTap() {
cycleAnimation();
}
@override
void onDoubleTap() {
flareComponent.width += 10;
flareComponent.height += 10;
flareComponent.x -= 10;
flareComponent.y -= 10;
}
void cycleAnimation() {
if (_currentAnimation == 3) {
_currentAnimation = 0;
} else {
_currentAnimation++;
}
flareComponent.updateAnimation(_animations[_currentAnimation]);
}
void _start() async {
flareComponent = FlareComponent("assets/Bob_Minion.flr", "Stand", 306, 228);
flareComponent.x = 50;
flareComponent.y = 240;
add(flareComponent);
}
@override
void render(Canvas canvas) {
super.render(canvas);
if (debugMode()) {
fpsTextConfig.render(canvas, fps(120).toString(), Position(0, 10));
}
}
}