mirror of
https://github.com/flame-engine/flame.git
synced 2025-11-02 11:43:19 +08:00
fix some broken links on the docs
This commit is contained in:
@ -166,7 +166,7 @@ Once you are done with setting the parameters to your needs, render the Parallax
|
||||
Like the AnimationComponent, even if your parallax is static, you must call update on this component, so it runs its animation.
|
||||
Also, don't forget to add you images to the `pubspec.yaml` file as assets or they wont be found.
|
||||
|
||||
An example implementation can be found in the [examples directory](https://github.com/flame-engine/flame/tree/master/doc/examples/parallax).
|
||||
An example implementation can be found in the [examples directory](doc/examples/parallax).
|
||||
|
||||
## Box2D Component
|
||||
|
||||
@ -182,4 +182,4 @@ You can see a more complete example of box2d usage on [this WIP game](https://gi
|
||||
|
||||
Currently we have a very basic implementation of a Tiled component. This API uses the lib [Tiled](https://github.com/feroult/tiled.dart) to parse map files and render visible layers.
|
||||
|
||||
A example of how to use the API can be found [here](https://github.com/luanpotter/flame/tree/master/examples/tiled).
|
||||
A example of how to use the API can be found [here](doc/examples/tiled).
|
||||
|
||||
Reference in New Issue
Block a user