fix: Update version of lints to comply with new pub requirements (#3223)

Update version of lints to comply with new pub requirements.
This commit is contained in:
Luan Nico
2024-07-16 06:49:47 -07:00
committed by GitHub
parent 8cd054d02b
commit 1b0bee726b
5 changed files with 22 additions and 14 deletions

View File

@ -59,7 +59,10 @@ class StepEngineExample extends FlameGame
}
@override
KeyEventResult onKeyEvent(_, Set<LogicalKeyboardKey> keysPressed) {
KeyEventResult onKeyEvent(
KeyEvent event,
Set<LogicalKeyboardKey> keysPressed,
) {
if (keysPressed.contains(LogicalKeyboardKey.keyP)) {
paused = !paused;
} else if (keysPressed.contains(LogicalKeyboardKey.keyS)) {
@ -71,7 +74,7 @@ class StepEngineExample extends FlameGame
_stepTimeMultiplier -= 1;
_controlsText.text = _text;
}
return super.onKeyEvent(_, keysPressed);
return super.onKeyEvent(event, keysPressed);
}
// Creates the circle detectors.
@ -128,14 +131,17 @@ class _DetectorComponents extends CircleComponent with CollisionCallbacks {
});
@override
void onCollisionStart(_, __) {
void onCollisionStart(
Set<Vector2> intersectionPoints,
PositionComponent other,
) {
paint.color = BasicPalette.black.color;
super.onCollisionStart(_, __);
super.onCollisionStart(intersectionPoints, other);
}
@override
void onCollisionEnd(__) {
void onCollisionEnd(PositionComponent other) {
paint.color = BasicPalette.white.color;
super.onCollisionEnd(__);
super.onCollisionEnd(other);
}
}