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🏷 Backport some code improvements from the null-safety branch (#603)
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@ -21,18 +21,19 @@ void main() async {
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);
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}
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const green = Color(0xAA338833);
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const red = Color(0xAA883333);
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const orange = Color(0xAABB6633);
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class MyGame extends BaseGame with TapDetector {
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Square greenSquare;
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Square redSquare;
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Square orangeSquare;
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MyGame() {
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final green = Paint()..color = const Color(0xAA338833);
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final red = Paint()..color = const Color(0xAA883333);
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final orange = Paint()..color = const Color(0xAABB6633);
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greenSquare = Square(green, Vector2.all(100));
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redSquare = Square(red, Vector2.all(200));
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orangeSquare = Square(orange, Vector2(200, 400));
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MyGame()
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: greenSquare = Square(Paint()..color = green, Vector2.all(100)),
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redSquare = Square(Paint()..color = red, Vector2.all(200)),
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orangeSquare = Square(Paint()..color = orange, Vector2(200, 400)) {
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add(greenSquare);
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add(redSquare);
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add(orangeSquare);
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