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docs: Fix examples for v1.9.0 (#2757)
Fixed up some examples that needed fixing before releasing v1.9.0
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@ -204,23 +204,24 @@ class Player extends SpriteComponent
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required super.position,
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required super.size,
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required super.priority,
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}) {
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Sprite.load(
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'retro_tiles.png',
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srcSize: Vector2.all(tileSize),
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srcPosition: Vector2(tileSize * 3, tileSize),
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).then((value) {
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sprite = value;
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});
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});
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add(hitbox);
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}
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final hitbox = RectangleHitbox();
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bool canMoveLeft = true;
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bool canMoveRight = true;
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bool canMoveTop = true;
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bool canMoveBottom = true;
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final hitbox = RectangleHitbox();
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@override
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Future<void> onLoad() async {
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sprite = await Sprite.load(
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'retro_tiles.png',
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srcSize: Vector2.all(tileSize),
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srcPosition: Vector2(tileSize * 3, tileSize),
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);
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add(hitbox);
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}
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@override
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void onCollisionStart(
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