mirror of
https://github.com/flame-engine/flame.git
synced 2025-11-02 03:15:43 +08:00
Moving size from BaseGame to Game
This commit is contained in:
@ -1,7 +1,6 @@
|
||||
import 'package:flame/game.dart';
|
||||
import 'package:flame/gestures.dart';
|
||||
import 'package:flutter/gestures.dart';
|
||||
import 'package:flame/flame.dart';
|
||||
import 'package:flame/extensions/vector2.dart';
|
||||
import 'package:flame/sprite_animation.dart';
|
||||
import 'package:flame/components/sprite_animation_component.dart';
|
||||
@ -11,8 +10,7 @@ import 'dart:ui';
|
||||
void main() async {
|
||||
WidgetsFlutterBinding.ensureInitialized();
|
||||
|
||||
final Vector2 size = await Flame.util.initialDimensions();
|
||||
final game = MyGame(size);
|
||||
final game = MyGame();
|
||||
runApp(
|
||||
GameWidget(
|
||||
game: game,
|
||||
@ -81,8 +79,4 @@ class MyGame extends BaseGame with TapDetector {
|
||||
void onTapDown(TapDownDetails evt) {
|
||||
addAnimation(Vector2(evt.globalPosition.dx, evt.globalPosition.dy));
|
||||
}
|
||||
|
||||
MyGame(Vector2 screenSize) {
|
||||
size.setFrom(screenSize);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user