Moving size from BaseGame to Game

This commit is contained in:
Erick Zanardo
2020-12-11 11:45:23 -03:00
parent f917920f45
commit 11511b98a8
12 changed files with 55 additions and 75 deletions

View File

@ -1,7 +1,6 @@
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flutter/gestures.dart';
import 'package:flame/flame.dart';
import 'package:flame/extensions/vector2.dart';
import 'package:flame/sprite_animation.dart';
import 'package:flame/components/sprite_animation_component.dart';
@ -11,8 +10,7 @@ import 'dart:ui';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
final Vector2 size = await Flame.util.initialDimensions();
final game = MyGame(size);
final game = MyGame();
runApp(
GameWidget(
game: game,
@ -81,8 +79,4 @@ class MyGame extends BaseGame with TapDetector {
void onTapDown(TapDownDetails evt) {
addAnimation(Vector2(evt.globalPosition.dx, evt.globalPosition.dy));
}
MyGame(Vector2 screenSize) {
size.setFrom(screenSize);
}
}