mirror of
https://github.com/flame-engine/flame.git
synced 2025-11-01 10:38:17 +08:00
Bring back collision detection example (#736)
This commit is contained in:
@ -25,6 +25,11 @@ the latter is very useful for accurate gesture detection. The collision detectio
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what should happen when two hitboxes collide, so it is up to the user to implement what will happen
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what should happen when two hitboxes collide, so it is up to the user to implement what will happen
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when for example two position components have intersecting hitboxes.
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when for example two position components have intersecting hitboxes.
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Do note that the built-in collision detection system does not take collisions between two hitboxes
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that overshoot each other into account, this could happen when they either move too fast or `update`
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being called with a large delta time (for example if your app is not in the foreground). This
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behaviour is called tunneling, if you want to read more about it.
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## Mixins
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## Mixins
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### Hitbox
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### Hitbox
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The `Hitbox` mixin is mainly used for two things; to make detection of collisions with other
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The `Hitbox` mixin is mainly used for two things; to make detection of collisions with other
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@ -59,8 +59,12 @@ Example of usage, where visibility of two components are handled by a wrapper:
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```dart
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```dart
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class GameOverPanel extends PositionComponent with HasGameRef<MyGame> {
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class GameOverPanel extends PositionComponent with HasGameRef<MyGame> {
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bool visible = false;
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bool visible = false;
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final Image spriteImage;
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GameOverPanel(Image spriteImage) : super() {
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GameOverPanel(this.spriteImage);
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@override
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Future<void> onLoad() async {
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final gameOverText = GameOverText(spriteImage); // GameOverText is a Component
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final gameOverText = GameOverText(spriteImage); // GameOverText is a Component
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final gameOverButton = GameOverButton(spriteImage); // GameOverRestart is a SpriteComponent
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final gameOverButton = GameOverButton(spriteImage); // GameOverRestart is a SpriteComponent
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@ -197,14 +201,14 @@ import 'package:flame_flare/flame_flare.dart';
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class YourFlareController extends FlareControls {
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class YourFlareController extends FlareControls {
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ActorNode rightHandNode;
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late ActorNode rightHandNode;
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void initialize(FlutterActorArtboard artboard) {
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void initialize(FlutterActorArtboard artboard) {
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super.initialize(artboard);
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super.initialize(artboard);
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// get flare node
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// get flare node
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rightHand = artboard.getNode('right_hand');
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rightHand = artboard.getNode('right_hand');
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}
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}
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}
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}
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final fileName = 'assets/george_washington.flr';
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final fileName = 'assets/george_washington.flr';
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@ -3,6 +3,7 @@ import 'package:flame/flame.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/material.dart';
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import 'stories/animations/animations.dart';
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import 'stories/animations/animations.dart';
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import 'stories/collision_detection/collision_detection.dart';
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import 'stories/components/components.dart';
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import 'stories/components/components.dart';
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import 'stories/controls/controls.dart';
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import 'stories/controls/controls.dart';
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import 'stories/effects/effects.dart';
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import 'stories/effects/effects.dart';
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@ -15,12 +16,13 @@ import 'stories/widgets/widgets.dart';
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void main() async {
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void main() async {
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final dashbook = Dashbook(
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final dashbook = Dashbook(
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title: 'Flame Example',
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title: 'Flame Examples',
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theme: ThemeData.dark(),
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theme: ThemeData.dark(),
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);
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);
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addAnimationStories(dashbook);
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addAnimationStories(dashbook);
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addComponentsStories(dashbook);
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addComponentsStories(dashbook);
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addCollisionDetectionStories(dashbook);
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addEffectsStories(dashbook);
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addEffectsStories(dashbook);
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addTileMapStories(dashbook);
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addTileMapStories(dashbook);
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addControlsStories(dashbook);
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addControlsStories(dashbook);
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71
examples/lib/stories/collision_detection/circles.dart
Normal file
71
examples/lib/stories/collision_detection/circles.dart
Normal file
@ -0,0 +1,71 @@
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import 'dart:ui';
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import 'package:flame/components.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flame/geometry.dart';
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import 'package:flame/gestures.dart';
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import 'package:flutter/material.dart' hide Image, Draggable;
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class MyCollidable extends PositionComponent
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with HasGameRef<Circles>, Hitbox, Collidable {
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late Vector2 velocity;
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final _collisionColor = Colors.amber;
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final _defaultColor = Colors.cyan;
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bool _isWallHit = false;
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bool _isCollision = false;
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MyCollidable(Vector2 position)
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: super(
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position: position,
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size: Vector2.all(100),
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anchor: Anchor.center,
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) {
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addShape(HitboxCircle());
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}
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@override
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Future<void> onLoad() async {
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final center = gameRef.size / 2;
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velocity = (center - position)..scaleTo(150);
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}
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@override
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void update(double dt) {
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super.update(dt);
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if (_isWallHit) {
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remove();
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return;
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}
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debugColor = _isCollision ? _collisionColor : _defaultColor;
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position.add(velocity * dt);
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_isCollision = false;
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}
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@override
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void render(Canvas canvas) {
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super.render(canvas);
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renderShapes(canvas);
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}
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@override
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void onCollision(Set<Vector2> intersectionPoints, Collidable other) {
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if (other is ScreenCollidable) {
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_isWallHit = true;
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return;
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}
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_isCollision = true;
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}
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}
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class Circles extends BaseGame with HasCollidables, TapDetector {
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@override
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Future<void> onLoad() async {
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add(ScreenCollidable());
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}
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@override
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void onTapDown(TapDownDetails details) {
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add(MyCollidable(details.localPosition.toVector2()));
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}
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}
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@ -0,0 +1,20 @@
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import 'package:dashbook/dashbook.dart';
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import 'package:flame/game.dart';
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import '../../commons/commons.dart';
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import 'circles.dart';
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import 'multiple_shapes.dart';
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void addCollisionDetectionStories(Dashbook dashbook) {
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dashbook.storiesOf('Collision Detection')
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..add(
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'Circles',
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(_) => GameWidget(game: Circles()),
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codeLink: baseLink('collision_detection/circles.dart'),
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)
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..add(
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'Multiple shapes',
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(_) => GameWidget(game: MultipleShapes()),
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codeLink: baseLink('collision_detection/multiple_shapes.dart'),
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);
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}
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237
examples/lib/stories/collision_detection/multiple_shapes.dart
Normal file
237
examples/lib/stories/collision_detection/multiple_shapes.dart
Normal file
@ -0,0 +1,237 @@
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import 'dart:math';
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import 'dart:ui';
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import 'package:flame/components.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flame/geometry.dart';
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import 'package:flame/palette.dart';
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import 'package:flutter/material.dart' hide Image, Draggable;
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enum Shapes { circle, rectangle, polygon }
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abstract class MyCollidable extends PositionComponent
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with Draggable, Hitbox, Collidable {
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double rotationSpeed = 0.0;
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final Vector2 velocity;
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final delta = Vector2.zero();
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double angleDelta = 0;
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bool _isDragged = false;
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final _activePaint = Paint()..color = Colors.amber;
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double _wallHitTime = double.infinity;
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MyCollidable(Vector2 position, Vector2 size, this.velocity) {
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this.position = position;
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this.size = size;
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anchor = Anchor.center;
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}
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@override
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void update(double dt) {
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super.update(dt);
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if (_isDragged) {
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return;
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}
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_wallHitTime += dt;
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delta.setFrom(velocity * dt);
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position.add(delta);
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angleDelta = dt * rotationSpeed;
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angle = (angle + angleDelta) % (2 * pi);
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}
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@override
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void render(Canvas canvas) {
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super.render(canvas);
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renderShapes(canvas);
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final localCenter = (size / 2).toOffset();
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if (_isDragged) {
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canvas.drawCircle(localCenter, 5, _activePaint);
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}
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if (_wallHitTime < 1.0) {
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// Show a rectangle in the center for a second if we hit the wall
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canvas.drawRect(
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Rect.fromCenter(center: localCenter, width: 10, height: 10),
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debugPaint,
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);
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}
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}
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@override
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void onCollision(Set<Vector2> intersectionPoints, Collidable other) {
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final averageIntersection = intersectionPoints.reduce((sum, v) => sum + v) /
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intersectionPoints.length.toDouble();
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final collisionDirection = (averageIntersection - absoluteCenter)
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..normalize()
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..round();
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if (velocity.angleToSigned(collisionDirection).abs() > 3) {
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// This entity got hit by something else
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return;
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}
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final angleToCollision = velocity.angleToSigned(collisionDirection);
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if (angleToCollision.abs() < pi / 8) {
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velocity.rotate(pi);
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} else {
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velocity.rotate(-pi / 2 * angleToCollision.sign);
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}
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position.sub(delta * 2);
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angle = (angle - angleDelta) % (2 * pi);
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if (other is ScreenCollidable) {
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_wallHitTime = 0;
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}
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}
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@override
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bool onDragUpdate(int pointerId, DragUpdateDetails details) {
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_isDragged = true;
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return true;
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}
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@override
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bool onDragEnd(int pointerId, DragEndDetails details) {
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velocity.setFrom(details.velocity.pixelsPerSecond.toVector2() / 10);
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_isDragged = false;
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return true;
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}
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}
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class CollidablePolygon extends MyCollidable {
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CollidablePolygon(Vector2 position, Vector2 size, Vector2 velocity)
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: super(position, size, velocity) {
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final shape = HitboxPolygon([
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Vector2(-1.0, 0.0),
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Vector2(-0.8, 0.6),
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Vector2(0.0, 1.0),
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Vector2(0.6, 0.9),
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Vector2(1.0, 0.0),
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Vector2(0.6, -0.8),
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Vector2(0, -1.0),
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Vector2(-0.8, -0.8),
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]);
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addShape(shape);
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}
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}
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class CollidableRectangle extends MyCollidable {
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CollidableRectangle(Vector2 position, Vector2 size, Vector2 velocity)
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: super(position, size, velocity) {
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addShape(HitboxRectangle());
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}
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}
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class CollidableCircle extends MyCollidable {
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CollidableCircle(Vector2 position, Vector2 size, Vector2 velocity)
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: super(position, size, velocity) {
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final shape = HitboxCircle();
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|
addShape(shape);
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|
}
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}
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class SnowmanPart extends HitboxCircle {
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static const startColor = Colors.white;
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final hitPaint = Paint()
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..color = startColor
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..strokeWidth = 1
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..style = PaintingStyle.stroke;
|
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|
|
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|
SnowmanPart(double definition, Vector2 relativePosition, Color hitColor)
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|
: super(definition: definition) {
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|
this.relativePosition.setFrom(relativePosition);
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|
onCollision = (Set<Vector2> intersectionPoints, HitboxShape other) {
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|
if (other.component is ScreenCollidable) {
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hitPaint..color = startColor;
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|
} else {
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|
hitPaint..color = hitColor;
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|
}
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|
};
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|
}
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|
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|
@override
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|
void render(Canvas canvas, Paint paint) {
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|
super.render(canvas, hitPaint);
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|
}
|
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|
}
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|
|
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|
class CollidableSnowman extends MyCollidable {
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|
CollidableSnowman(Vector2 position, Vector2 size, Vector2 velocity)
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|
: super(position, size, velocity) {
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|
rotationSpeed = 0.2;
|
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|
final top = SnowmanPart(0.4, Vector2(0, -0.8), Colors.red);
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|
final middle = SnowmanPart(0.6, Vector2(0, -0.3), Colors.yellow);
|
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|
final bottom = SnowmanPart(1.0, Vector2(0, 0.5), Colors.green);
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|
addShape(top);
|
||||||
|
addShape(middle);
|
||||||
|
addShape(bottom);
|
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|
}
|
||||||
|
}
|
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|
|
||||||
|
class MultipleShapes extends BaseGame
|
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|
with HasCollidables, HasDraggableComponents {
|
||||||
|
final TextConfig fpsTextConfig = TextConfig(
|
||||||
|
color: BasicPalette.white.color,
|
||||||
|
);
|
||||||
|
|
||||||
|
@override
|
||||||
|
Future<void> onLoad() async {
|
||||||
|
final screen = ScreenCollidable();
|
||||||
|
final snowman = CollidableSnowman(
|
||||||
|
Vector2.all(150),
|
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|
Vector2(100, 200),
|
||||||
|
Vector2(-100, 100),
|
||||||
|
);
|
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|
MyCollidable lastToAdd = snowman;
|
||||||
|
add(screen);
|
||||||
|
add(snowman);
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|
var totalAdded = 1;
|
||||||
|
while (totalAdded < 20) {
|
||||||
|
lastToAdd = createRandomCollidable(lastToAdd);
|
||||||
|
final lastBottomRight =
|
||||||
|
lastToAdd.toAbsoluteRect().bottomRight.toVector2();
|
||||||
|
if (screen.containsPoint(lastBottomRight)) {
|
||||||
|
add(lastToAdd);
|
||||||
|
totalAdded++;
|
||||||
|
} else {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
final _rng = Random();
|
||||||
|
final _distance = Vector2(100, 0);
|
||||||
|
|
||||||
|
MyCollidable createRandomCollidable(MyCollidable lastCollidable) {
|
||||||
|
final collidableSize = Vector2.all(50) + Vector2.random(_rng) * 100;
|
||||||
|
final isXOverflow = lastCollidable.position.x +
|
||||||
|
lastCollidable.size.x / 2 +
|
||||||
|
_distance.x +
|
||||||
|
collidableSize.x >
|
||||||
|
size.x;
|
||||||
|
var position = _distance + Vector2(0, lastCollidable.position.y + 200);
|
||||||
|
if (!isXOverflow) {
|
||||||
|
position = (lastCollidable.position + _distance)
|
||||||
|
..x += collidableSize.x / 2;
|
||||||
|
}
|
||||||
|
final velocity = Vector2.random(_rng) * 200;
|
||||||
|
final rotationSpeed = 0.5 - _rng.nextDouble();
|
||||||
|
final shapeType = Shapes.values[_rng.nextInt(Shapes.values.length)];
|
||||||
|
switch (shapeType) {
|
||||||
|
case Shapes.circle:
|
||||||
|
return CollidableCircle(position, collidableSize, velocity);
|
||||||
|
case Shapes.rectangle:
|
||||||
|
return CollidableRectangle(position, collidableSize, velocity)
|
||||||
|
..rotationSpeed = rotationSpeed;
|
||||||
|
case Shapes.polygon:
|
||||||
|
return CollidablePolygon(position, collidableSize, velocity)
|
||||||
|
..rotationSpeed = rotationSpeed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@override
|
||||||
|
void render(Canvas canvas) {
|
||||||
|
super.render(canvas);
|
||||||
|
fpsTextConfig.render(
|
||||||
|
canvas,
|
||||||
|
'${fps(120).toStringAsFixed(2)}fps',
|
||||||
|
Vector2(0, size.y - 24),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -21,6 +21,8 @@
|
|||||||
- Add a `renderPoint` method to `Canvas`
|
- Add a `renderPoint` method to `Canvas`
|
||||||
- Add zoom to the camera
|
- Add zoom to the camera
|
||||||
- Add `moveToTarget` as an extension method to `Vector2`
|
- Add `moveToTarget` as an extension method to `Vector2`
|
||||||
|
- Bring back collision detection examples
|
||||||
|
- Fix collision detection in Collidable with multiple offset shapes
|
||||||
|
|
||||||
## 1.0.0-rc8
|
## 1.0.0-rc8
|
||||||
- Migrate to null safety
|
- Migrate to null safety
|
||||||
|
|||||||
@ -38,8 +38,8 @@ mixin Hitbox on PositionComponent {
|
|||||||
if (!_cachedBoundingRect.isCacheValid([position, size])) {
|
if (!_cachedBoundingRect.isCacheValid([position, size])) {
|
||||||
final maxRadius = size.length;
|
final maxRadius = size.length;
|
||||||
_cachedBoundingRect.updateCache(
|
_cachedBoundingRect.updateCache(
|
||||||
Rect.fromCenter(
|
RectExtension.fromVector2Center(
|
||||||
center: absoluteCenter.toOffset(),
|
center: absoluteCenter,
|
||||||
width: maxRadius,
|
width: maxRadius,
|
||||||
height: maxRadius,
|
height: maxRadius,
|
||||||
),
|
),
|
||||||
|
|||||||
@ -37,11 +37,7 @@ extension RectExtension on Rect {
|
|||||||
bottomLeft.toVector2(),
|
bottomLeft.toVector2(),
|
||||||
];
|
];
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// Until [extension] will allow static methods we need to keep these functions
|
|
||||||
// in a utility class
|
|
||||||
class RectFactory {
|
|
||||||
/// Creates bounds in from of a [Rect] from a list of [Vector2]
|
/// Creates bounds in from of a [Rect] from a list of [Vector2]
|
||||||
static Rect fromBounds(List<Vector2> pts) {
|
static Rect fromBounds(List<Vector2> pts) {
|
||||||
final minX = pts.map((e) => e.x).reduce(min);
|
final minX = pts.map((e) => e.x).reduce(min);
|
||||||
@ -50,4 +46,19 @@ class RectFactory {
|
|||||||
final maxY = pts.map((e) => e.y).reduce(max);
|
final maxY = pts.map((e) => e.y).reduce(max);
|
||||||
return Rect.fromPoints(Offset(minX, minY), Offset(maxX, maxY));
|
return Rect.fromPoints(Offset(minX, minY), Offset(maxX, maxY));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Constructs a rectangle from its center point (specified as a Vector2),
|
||||||
|
/// width and height.
|
||||||
|
static Rect fromVector2Center({
|
||||||
|
required Vector2 center,
|
||||||
|
required double width,
|
||||||
|
required double height,
|
||||||
|
}) {
|
||||||
|
return Rect.fromLTRB(
|
||||||
|
center.x - width / 2,
|
||||||
|
center.y - height / 2,
|
||||||
|
center.x + width / 2,
|
||||||
|
center.y + height / 2,
|
||||||
|
);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -56,10 +56,12 @@ mixin HitboxShape on Shape {
|
|||||||
@override
|
@override
|
||||||
double get angle => component.angle;
|
double get angle => component.angle;
|
||||||
|
|
||||||
/// The shapes center, before rotation
|
/// The shape's absolute center
|
||||||
@override
|
@override
|
||||||
Vector2 get shapeCenter {
|
Vector2 get shapeCenter {
|
||||||
return (component.absoluteCenter + position)
|
return component.absoluteCenter +
|
||||||
|
position +
|
||||||
|
((size / 2)..multiply(relativePosition))
|
||||||
..rotate(angle, center: anchorPosition);
|
..rotate(angle, center: anchorPosition);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user