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	Merge pull request #339 from spydon/fix-animations-example
Fix animations example
This commit is contained in:
		@ -3,6 +3,7 @@
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## [next]
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- Updated the doc structure and minor language fixes
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- Adding AssetsCache.readBinaryFile
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- Fix animations example
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## 0.20.2
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- Fix text component bug with anchor being applied twice
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| 
		 Before Width: | Height: | Size: 92 KiB After Width: | Height: | Size: 92 KiB  | 
@ -10,32 +10,34 @@ void main() async {
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  final Size size = await Flame.util.initialDimensions();
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  final game = MyGame(size);
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  runApp(game.widget);
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  Flame.util.addGestureRecognizer(TapGestureRecognizer()
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    ..onTapDown = (TapDownDetails evt) {
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      game.addAnimation();
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    });
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}
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class MyGame extends BaseGame {
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  final animation = flame_animation.Animation.sequenced('chopper.png', 4,
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      textureWidth: 48, textureHeight: 48, stepTime: 0.15);
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      textureWidth: 48, textureHeight: 48, stepTime: 0.15, loop: true);
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  void addAnimation() {
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  void addAnimation(double x, double y) {
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    const textureWidth = 291.0;
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    const textureHeight = 178.0;
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    final animationComponent = AnimationComponent.sequenced(
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        291, 178, 'creture.png', 18,
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        291, 178, 'creature.png', 18,
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        amountPerRow: 10,
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        textureWidth: 291,
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        textureHeight: 178,
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        textureWidth: textureWidth,
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        textureHeight: textureHeight,
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        stepTime: 0.15,
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        loop: false,
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        loop: true,
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        destroyOnFinish: true);
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    animationComponent.x = (size.width - 291) / 2;
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    animationComponent.y = 250;
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    animationComponent.x = x - textureWidth / 2;
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    animationComponent.y = y - textureHeight / 2;
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    add(animationComponent);
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  }
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  @override
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  void onTapDown(TapDownDetails evt) {
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    addAnimation(evt.globalPosition.dx, evt.globalPosition.dy);
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  }
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  MyGame(Size screenSize) {
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    size = screenSize;
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@ -19,4 +19,4 @@ dev_dependencies:
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flutter:
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  assets:
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    - assets/images/chopper.png
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    - assets/images/creture.png
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    - assets/images/creature.png
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