Merge branch 'v1.0.0' into erick.assets-refactor-2

This commit is contained in:
Erick Zanardo
2020-10-05 19:30:18 -03:00
47 changed files with 328 additions and 375 deletions

View File

@ -1,3 +1,4 @@
import 'package:flame/extensions/vector2.dart';
import 'package:flutter/material.dart';
import 'package:flame/components/sprite_animation_component.dart';
import 'package:flame/components/sprite_component.dart';
@ -24,12 +25,14 @@ class MyGame extends BaseGame {
final vampireAnimation =
spriteSheet.createAnimation(0, stepTime: 0.1, to: 7);
final ghostAnimation = spriteSheet.createAnimation(1, stepTime: 0.1, to: 7);
final spriteSize = Vector2(80, 90);
final vampireComponent = SpriteAnimationComponent(80, 90, vampireAnimation)
..x = 150
..y = 100;
final vampireComponent =
SpriteAnimationComponent(spriteSize, vampireAnimation)
..x = 150
..y = 100;
final ghostComponent = SpriteAnimationComponent(80, 90, ghostAnimation)
final ghostComponent = SpriteAnimationComponent(spriteSize, ghostAnimation)
..x = 150
..y = 220;
@ -38,12 +41,12 @@ class MyGame extends BaseGame {
// Some plain sprites
final vampireSpriteComponent =
SpriteComponent.fromSprite(80, 90, spriteSheet.getSprite(0, 0))
SpriteComponent.fromSprite(spriteSize, spriteSheet.getSprite(0, 0))
..x = 50
..y = 100;
final ghostSpriteComponent =
SpriteComponent.fromSprite(80, 90, spriteSheet.getSprite(1, 0))
SpriteComponent.fromSprite(spriteSize, spriteSheet.getSprite(1, 0))
..x = 50
..y = 220;