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respectCamera and respectViewport proposal: coordinate system enum (#1167)
* Coordinate system * Fixess * . * . * Fix tests * Rename CoordinateSystem to PositioningType * Update docs for PositioningType * Use switch instead of if-else * PositioningType -> PositionType * Don't do unnecessary transforms * Added tests for PositionType.widget * Update doc/components.md Co-authored-by: Luan Nico <luanpotter27@gmail.com> * Added PositionType tests Co-authored-by: Lukas Klingsbo <me@lukas.fyi> Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
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@ -163,11 +163,11 @@ class JoystickAdvancedExample extends FlameGame
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speedText = TextComponent(
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text: 'Speed: 0',
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textRenderer: _regular,
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)..respectCamera = false;
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)..positionType = PositionType.viewport;
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directionText = TextComponent(
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text: 'Direction: idle',
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textRenderer: _regular,
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)..respectCamera = false;
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)..positionType = PositionType.viewport;
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final speedWithMargin = HudMarginComponent(
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margin: const EdgeInsets.only(
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