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chore: Update cicd.yml file on flame_3d to match main, rollback color changes (#3378)
Update cicd.yml file on flame_3d to match main. Since we finally updated main, we should require no difference whatsoever on this file anymore. This will require downgrading all the color changes, which is fine. This should never have been a part of flame_3d to begin with. Files were "untouched" by checking out the exact version as they are in main right now (will need to rebase flame_3d to main later). I had to add a couple more files because the files on main had dependencies on changes that are not yet rebased on flame_3d. These extra diffs should disappear when I do the final rebase.
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@ -94,8 +94,8 @@ abstract class MyCollidable extends PositionComponent
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final Vector2 velocity;
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final delta = Vector2.zero();
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double angleDelta = 0;
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final Color _defaultColor = Colors.blue.withValues(alpha: 0.8);
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final Color _collisionColor = Colors.green.withValues(alpha: 0.8);
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final Color _defaultColor = Colors.blue.withOpacity(0.8);
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final Color _collisionColor = Colors.green.withOpacity(0.8);
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late final Paint _dragIndicatorPaint;
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final ScreenHitbox screenHitbox;
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ShapeHitbox? hitbox;
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@ -219,7 +219,7 @@ class CollidableCircle extends MyCollidable {
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class SnowmanPart extends CircleHitbox {
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@override
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final renderShape = true;
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final startColor = Colors.white.withValues(alpha: 0.8);
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final startColor = Colors.white.withOpacity(0.8);
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final Color hitColor;
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SnowmanPart(double radius, Vector2 position, this.hitColor)
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@ -234,7 +234,7 @@ class SnowmanPart extends CircleHitbox {
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if (other.hitboxParent is ScreenHitbox) {
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paint.color = startColor;
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} else {
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paint.color = hitColor.withValues(alpha: 0.8);
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paint.color = hitColor.withOpacity(0.8);
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}
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}
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