Fix alternation bug of combined effect

This commit is contained in:
Lukas Klingsbo
2020-10-12 17:57:30 +02:00
parent cacab48108
commit 0135085184
2 changed files with 2 additions and 9 deletions

View File

@ -75,12 +75,14 @@ class MyGame extends BaseGame with TapDetector {
isAlternating: false,
isInfinite: false,
);
combination.onComplete = () => print("combination complete");
final sequence = SequenceEffect(
effects: [move1, scale, combination],
isInfinite: false,
isAlternating: true,
);
sequence.onComplete = () => print("sequence complete");
greenSquare.addEffect(sequence);
}
}

View File

@ -53,10 +53,6 @@ class CombinedEffect extends PositionComponentEffect {
if (effects.every((effect) => effect.hasFinished())) {
if (isAlternating && curveDirection.isNegative) {
effects.forEach((effect) => effect.isAlternating = true);
} else if (isInfinite) {
reset();
} else if (isAlternating && isMin()) {
dispose();
}
}
}
@ -96,11 +92,6 @@ class CombinedEffect extends PositionComponentEffect {
}
}
@override
bool hasFinished() {
return super.hasFinished() && effects.every((e) => e.hasFinished());
}
void _maybeReverse(PositionComponentEffect effect) {
if (isAlternating && !effect.isAlternating && effect.isMax()) {
// Make the effect go in reverse