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@ -11,12 +11,29 @@ You can contribute to the project in any or all of the following ways:
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- Add documentation
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- Add a new feature, resolve an existing issue or add a new test to the project. (Goto [Code Contribution Guidelines](#code-contribution-guidelines)).
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## Resources for New Contributors
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- API Dash Code Walkthrough - [Video](https://www.youtube.com/live/rIlwCTKNz-A?si=iMxTxzkpY_ySo4Ow&t=339)
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- Getting Started with Flutter - [Video](https://www.youtube.com/watch?v=8K2gV1P6ZHI)
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- API Dash Developer Guide - [Read](https://github.com/foss42/apidash/blob/main/doc/dev_guide/README.md)
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## Code Contribution Guidelines
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### Why we do not assign issues to anyone?
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- By not assigning issues upfront, anyone can feel welcome to contribute without feeling like the issue is already "taken."
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- This also prevents discouraging new contributors who might feel locked out if issues are pre-assigned.
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- Contributors are encouraged to pick issues that align with their skills and interests. To take initiative rather than waiting for permission or being "assigned" work.
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- Sometimes contributors express interest but never follow through. If issues are assigned prematurely, others might avoid working on them, delaying progress.
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- Leaving issues unassigned ensures that work can proceed without bottlenecks if someone goes inactive.
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- Open issues encourage community discussion and brainstorming. Prematurely assigning an issue can stifle input from others who might have better ideas or solutions.
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- As open-source work is often voluntary, and contributors' availability can change. Keeping issues unassigned allows anyone to step in if the original contributor becomes unavailable.
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This also supports multiple contributors collaborating on larger or complex issues.
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### I have not contributed to any open source project before. Will I get any guidance?
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In case you are new to the open source ecosystem, we would be more than happy to guide you through the entire process. Just join our [Discord server](https://bit.ly/heyfoss) and drop a message in the **#foss** channel.
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## Code Contribution Guidelines
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### Some things to keep in mind before opening a PR
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> PRs with precise changes (like adding a new test, resolving a bug/issue, adding a new feature) are always preferred over a single PR with a ton of file changes as they are easier to review and merge.
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@ -25,9 +25,24 @@ You can read more [here](https://docs.flutter.dev/platform-integration/macos/bui
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In case you are having a local build failure on macOS due to "audio_session" do check out issue https://github.com/foss42/apidash/issues/510 for solution.
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## Android (Work in Progress)
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## Android
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Add the `multiDexEnabled true` line to the `defaultConfig` section at `android/app/build.gradle file`
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In case you are targeting the Android API level <21 or the project and the libraries it references exceed 65,536 methods, you encounter the following build error that indicates your app has reached the limit of the Android build architecture:
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```
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trouble writing output:
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Too many field references: 131000; max is 65536.
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You may try using --multi-dex option.
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```
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OR
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```
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Conversion to Dalvik format failed:
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Unable to execute dex: method ID not in [0, 0xffff]: 65536
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```
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To solve this problem, add the `multiDexEnabled true` line to the `defaultConfig` section in `android/app/build.gradle file`
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```
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android {
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@ -41,6 +56,37 @@ android {
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For more information on multidex support, you can refer to the Android developer guide on [Configuring Multidex](https://developer.android.com/studio/build/multidex).
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If you are experiencing build failure issues while debugging due to Gradle/JDK/AGP version resolving try upgrading the gradle version by CLI command
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```
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gradle wrapper --gradle-version <latest compatible version>
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```
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In case the above command fails, edit the Gradle distribution reference in the `gradle/wrapper/gradle-wrapper.properties` file. The following example sets the Gradle version to 8.8 in the `gradle-wrapper.properties` file.
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```
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...
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distributionUrl = https\://services.gradle.org/distributions/gradle-8.8-bin.zip
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...
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```
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Upgrade AGP by specifying the plugin version in the top-level `build.gradle` file. The following example sets the plugin to version 8.8.0 from the `build.gradle` file:
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```
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plugins {
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...
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id 'com.android.application' version '8.8.0' apply false
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id 'com.android.library' version '8.8.0' apply false
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...
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}
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```
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For more information on:
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- Gradle and Java version compatibility, you can refer to [Compatibility Matrix](https://docs.gradle.org/current/userguide/compatibility.html).
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- Gradle and Android Gradle Plugin compatibility, you can refer to [Update Gradle](https://developer.android.com/build/releases/gradle-plugin).
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Note : It is highly recommended that always ensure gradle and agp versions are compatible with your JDK version not the vice-versa and having atleast JDK 17 is recommmended.
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## Web
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If you're building a Flutter app for the web, you may encounter a build error like:
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