Files
Musify/lib/widgets/marque.dart
2026-01-02 00:17:56 +04:00

121 lines
3.5 KiB
Dart

/*
* Copyright (C) 2026 Valeri Gokadze
*
* Musify is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Musify is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*
* For more information about Musify, including how to contribute,
* please visit: https://github.com/gokadzev/Musify
*/
import 'package:flutter/material.dart';
class MarqueeWidget extends StatefulWidget {
const MarqueeWidget({
super.key,
required this.child,
this.direction = Axis.horizontal,
this.animationDuration = const Duration(milliseconds: 6000),
this.backDuration = const Duration(milliseconds: 800),
this.pauseDuration = const Duration(milliseconds: 800),
this.manualScrollEnabled = true,
});
final Widget child;
final Axis direction;
final Duration animationDuration, backDuration, pauseDuration;
final bool manualScrollEnabled;
@override
State<MarqueeWidget> createState() => _MarqueeWidgetState();
}
class _MarqueeWidgetState extends State<MarqueeWidget>
with SingleTickerProviderStateMixin, AutomaticKeepAliveClientMixin {
late ScrollController _scrollController;
bool _isAnimating = false;
bool _isDisposed = false;
@override
bool get wantKeepAlive => true;
@override
void initState() {
super.initState();
_scrollController = ScrollController();
WidgetsBinding.instance.addPostFrameCallback((_) => _startAnimation());
}
@override
void dispose() {
_isDisposed = true;
_scrollController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
super.build(context);
return RepaintBoundary(
child: SingleChildScrollView(
scrollDirection: widget.direction,
controller: _scrollController,
physics: widget.manualScrollEnabled
? const AlwaysScrollableScrollPhysics()
: const NeverScrollableScrollPhysics(),
child: widget.child,
),
);
}
Future<void> _startAnimation() async {
if (_isDisposed || _isAnimating) return;
_isAnimating = true;
while (_scrollController.hasClients && !_isDisposed) {
try {
// Check if content actually needs scrolling
if (_scrollController.position.maxScrollExtent <= 0) {
await Future.delayed(const Duration(seconds: 1));
continue;
}
await Future.delayed(widget.pauseDuration);
if (_isDisposed || !_scrollController.hasClients) break;
await _scrollController.animateTo(
_scrollController.position.maxScrollExtent,
duration: widget.animationDuration,
curve: Curves.linear,
);
await Future.delayed(widget.pauseDuration);
if (_isDisposed || !_scrollController.hasClients) break;
await _scrollController.animateTo(
0,
duration: widget.backDuration,
curve: Curves.easeOut,
);
} catch (e) {
// Handle animation interruptions gracefully
break;
}
}
_isAnimating = false;
}
}