PurchaseSlider: Make it prettier

It now appears as a triangle which is getting filled up. It no longer
lets you click on it, but we have buttons on the side for that.
This commit is contained in:
Vishesh Handa
2020-08-19 17:23:35 +02:00
parent 7d88ef0399
commit 732c547cef

View File

@ -1,3 +1,5 @@
import 'dart:math';
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:equatable/equatable.dart'; import 'package:equatable/equatable.dart';
@ -13,7 +15,7 @@ class PaymentInfo extends Equatable {
List<Object> get props => [value, text, id]; List<Object> get props => [value, text, id];
} }
typedef PaymentSliderChanged = Function(PaymentInfo); typedef PaymentSliderChanged = void Function(PaymentInfo);
class PurchaseSlider extends StatelessWidget { class PurchaseSlider extends StatelessWidget {
final List<PaymentInfo> values; final List<PaymentInfo> values;
@ -30,33 +32,72 @@ class PurchaseSlider extends StatelessWidget {
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
return Slider( return Container(
min: values.first.value, height: 50,
max: values.last.value + 0.50, child: CustomPaint(
value: selectedValue.value, painter: ShapePainter(
onChanged: (double val) { values: values,
int i = -1; selectedValue: selectedValue,
for (i = 1; i < values.length; i++) { color: Theme.of(context).primaryColor,
var prev = values[i - 1].value; ),
var cur = values[i].value; child: Container(),
),
if (prev < val && val <= cur) {
i--;
break;
}
}
if (val == values.first.value) {
i = 0;
} else if (val >= values.last.value) {
i = values.length - 1;
}
if (i != -1) {
onChanged(values[i]);
}
},
label: selectedValue.text,
divisions: values.length,
); );
} }
} }
class ShapePainter extends CustomPainter {
final List<PaymentInfo> values;
final PaymentInfo selectedValue;
final Color color;
ShapePainter({
@required this.values,
@required this.selectedValue,
@required this.color,
});
@override
void paint(Canvas canvas, Size size) {
var paint = Paint()
..color = color
..strokeWidth = 2
..strokeCap = StrokeCap.round
..style = PaintingStyle.stroke;
var filledPaint = Paint()
..color = color
..strokeWidth = 2
..strokeCap = StrokeCap.round
..style = PaintingStyle.fill;
var diff = (values.last.value - values.first.value);
var w = (size.width / diff) * (selectedValue.value - values.first.value);
var angle = atan(size.height / size.width);
var h = w * tan(angle);
var filledPath = Path();
filledPath.moveTo(0, size.height);
filledPath.lineTo(w, size.height);
filledPath.lineTo(w, size.height - h);
filledPath.lineTo(0, size.height);
filledPath.close();
canvas.drawPath(filledPath, filledPaint);
var emptyPath = Path();
emptyPath.moveTo(0, size.height);
emptyPath.lineTo(size.width, size.height);
emptyPath.lineTo(size.width, 0);
emptyPath.lineTo(0, size.height);
emptyPath.close();
canvas.drawPath(emptyPath, paint);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return false;
}
}