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Even after the previous patches reworking the inheritance of several breakpoint types, the present breakpoint hierarchy looks a bit surprising, as we have "breakpoint" as the superclass, and then "base_breakpoint" inherits from "breakpoint". Like so, simplified: breakpoint base_breakpoint ordinary_breakpoint internal_breakpoint momentary_breakpoint ada_catchpoint exception_catchpoint tracepoint watchpoint catchpoint exec_catchpoint ... The surprising part to me is having "base_breakpoint" being a subclass of "breakpoint". I'm just refering to naming here -- I mean, you'd expect that it would be the top level baseclass that would be called "base". Just flipping the names of breakpoint and base_breakpoint around wouldn't be super great for us, IMO, given we think of every type of *point as a breakpoint at the user visible level. E.g., "info breakpoints" shows watchpoints, tracepoints, etc. So it makes to call the top level class breakpoint. Instead, I propose renaming base_breakpoint to code_breakpoint. The previous patches made sure that all code breakpoints inherit from base_breakpoint, so it's fitting. Also, "code breakpoint" contrasts nicely with a watchpoint also being typically known as a "data breakpoint". After this commit, the resulting hierarchy looks like: breakpoint code_breakpoint ordinary_breakpoint internal_breakpoint momentary_breakpoint ada_catchpoint exception_catchpoint tracepoint watchpoint catchpoint exec_catchpoint ... ... which makes a lot more sense to me. I've left this patch as last in the series in case people want to bikeshed on the naming. "code" has a nice property that it's exactly as many letters as "base", so this patch didn't require any reindentation. :-) Change-Id: Id8dc06683a69fad80d88e674f65e826d6a4e3f66