The verbose argument has always been an int treated as a bool, so
convert it to an explicit bool. Further, update the API docs to
match the reality that the verbose value is actually used by some
of the internal modules.
Add explicit arch-specific modules.c rules to keep the build from
generating an incorrect common/modules.c. Otherwise the pattern
rules would cascade such that it'd look for $arch/modules.o which
turned into common/modules.c which triggered the gen rule.
My local testing of this code didn't catch this bug because of how
Automake manages .Po (dependency files) in incremental builds -- it
was adding extra rules that override the pattern rules which caused
the build to generate correct modules.c files. But when building
from a cold cache, the pattern rules would force common/modules.c to
be used leading to crashes at runtime.
This makes sure the arch-specific modules.c wildcard is matched and
not the common/%.c so that we compile it correctly. It also makes
sure each subdir has depdir logic enabled.
Now that we build these objects in the top dir & generate modules.c
there, we don't need to generate them all first -- we can let the
normal dependency graph take care of building things in parallel.
This simplifies the build logic and avoids an Automake bug where the
common_libcommon_a_OBJECTS variable isn't set in the arch libsim.a
DEPENDENCIES for targets that, alphabetically, come before "common".
We aren't affected by that bug with the current code, but as we move
things out of SIM_ALL_RECURSIVE_DEPS and rely on finer dependencies,
we will trip over it.
The objects are still compiled in the subdir, but the creation of the
archive itself is in the top-level. This is a required step before we
can move compilation itself up, and makes it easier to review.
The downside is that each object compile is a recursive make instead of
a single one. On my 4 core system, it adds ~100msec to the build per
port, so it's not great, but it shouldn't be a big deal. This will go
away of course once the top-level compiles objects.
Add rules for tracking generated subdir modules.c files. This doesn't
actually generate the file from the top-level, but allows us to add
rules that need to be ordered wrt it. Once those changes land, we can
rework this to actually generate from the top-level.
This currently builds off of the objects that go into the libsim.a as
we don't build those from the top-level either. Once we migrate that
up, we can switch this to the source files directly. It's a bit hacky
overall, but makes it easier to migrate things in smaller chunks, and
we aren't going to keep this logic long term.
Automake's automatic header deptracking has a bootstrap problem where
it can't detect generated headers when compiling. We've been handling
that by adding a custom SIM_ALL_RECURSIVE_DEPS variable, but that only
works when building objects recursively in subdirs. As we move those
out to the top-level, we don't have any recursive steps anymore. The
Automake approach is to declare those headers in BUILT_SOURCES.
This isn't completely foolproof as the Automake manual documents: it
only activates for `make all`, not `make foo.o`, but that shouldn't be
a huge limitation as it only affects the initial compile. After that,
rebuilds should work fine.
Clean up includes a bit by making ports include opcodes/ headers
explicitly. This matches other projects, and makes it more clear
where these headers are coming from.
This commit is the result of running the gdb/copyright.py script,
which automated the update of the copyright year range for all
source files managed by the GDB project to be updated to include
year 2023.
All the runtimes were only initializing a single CPU. When SMP is
enabled, things quickly crash as none of the other CPU structs are
setup. Change the default from 0 to the compile time value.
There's no need for these settings to be in sim-main.h which is shared
with common/ sim code, so move it all out to the existing m32r-sim.h.
Unfortunately, we can't yet drop the m32r-sim.h include from sim-main.h
as many of the generated CGEN files refer only to sim-main.h. We'll
have to improve the CGEN interface before we can make more progress,
but this is at least a minor improvement.
Move this out of the global sim-main.h and to the few files that
actually use functions from it. Only the cgen ports were pulling
this, so this makes cgen & non-cgen behave more the same.
The cgen-types.h header sets up types that are needed by cgen-defs.h,
so move the include out of sim-main.h and to that header. It might
be needed in other specific modules, but for now let's kick it out of
sim-main.h to make some progress. Things still build with just this.
Since SIM_ADDR is always 32-bit, it might truncate the address with
64-bit ELFs. Since we load that addr from the bfd, use the bfd_vma
type which matches the bfd_get_start_address API.
We need these in the top-level to generate libsim.a, but also in the
subdirs to generate hw-config.h. Move it to the local.mk, and pass
it down when running recursive make. This avoids duplication, and
makes it available to both. We can simplify this once we move the
various steps up to the top-level too.
Automake will run each subdir individually before moving on to the next
one. This means that the linking phase, a single threaded process, will
not run in parallel with anything else. When we have to link ~32 ports,
that's 32 link steps that don't take advantage of parallel systems. On
my really old 4-core system, this cuts a multi-target build from ~60 sec
to ~30 sec. We eventually want to move all compile+link steps to this
common dir anyways, so might as well move linking now for a nice speedup.
We use noinst_PROGRAMS instead of bin_PROGRAMS because we're taking care
of the install ourselves rather than letting automake process it.
These manual settings were necessary when we weren't doing automatic
header dependency tracking. That was changed a while ago, and we use
automake now to do it all for us. As a result, many of these vars
aren't even referenced anymore.
Further, some of the source file generation (e.g. .c files, or igen,
or cgen outputs) were moved to the common automake build, and it takes
care of dependency tracking for us with the object files.
When reading/writing arbitrary data to the system's memory, the unsigned
char pointer type doesn't make that much sense. Switch it to void so we
align a bit with standard C library read/write functions, and to avoid
having to sprinkle casts everywhere.
The variable "list" is only initialized when arg1 > 0 and when arg1 == 0,
an uninitialized value is passed to translate_endian_h2t function.
Although this behavior is harmless, this commit adds initialization to avoid
a GCC warning ("-Wmaybe-uninitialized").
PTR will soon disappear from ansidecl.h. Remove uses in sim. Where
a PTR cast is used in assignment or function args to a void* I've
simply removed the unnecessary (in C) cast rather than replacing with
(void *).
This commit brings all the changes made by running gdb/copyright.py
as per GDB's Start of New Year Procedure.
For the avoidance of doubt, all changes in this commits were
performed by the script.
The ## marker tells automake to not include the comment in its
generated output, so use that in most places where the comment
only makes sense in the inputs.
We've been passing the environment strings to sim_create_inferior,
but most ports don't do anything with them. A few will use ad-hoc
logic to stuff the stack for user-mode programs, but that's it.
Let's formalize this across the board by storing the strings in the
normal sim state. This will allow (in future commits) supporting
more functionality in the run interface, and to unify some of the
libgloss syscalls.
We use the program argv to both find the program to run (argv[0]) and
to hold the arguments to the program. Most of the time this is fine,
but if we want to let programs specify argv[0] independently (which is
possible in standard *NIX programs), this double duty doesn't work.
So let's split the path to the program to run out into a separate
field by itself. This simplifies the various sim_open funcs too.
By itself, this code is more of a logical cleanup than something that
is super useful. But it will open up customization of argv[0] in a
follow up commit. Split the changes to make it easier to review.
These rules don't depend on the target compiler settings, so hoist
the build logic up to the common builds for better parallelization.
We have to extend the genmloop.sh logic a bit to allow outputting
to a subdir since it always assumed cwd was the right place.
We leave the cgen maintainer rules in the subdirs for now as they
aren't normally run, and they rely on cgen logic that has not yet
been generalized.
Only two files in here still generates warnings, so reduce the -Werror
disable to that now that we require GNU make and can set variables on
a per-object basis.
The m32r Linux syscall emulation logic assumes the host environment
directly matches -- it's being run on 32-bit little endian Linux.
This breaks building for non-Linux systems, so put all the code in
__linux__ ifdef checks. This code needs a lot of love to make it
work everywhere, but let's at least unbreak it for non-Linux hosts.
Now that ChangeLog entries are no longer used for sim patches,
this commit renames all relevant sim ChangeLog to ChangeLog-2021,
similar to what we would do in the context of the "Start of New
Year" procedure.
The purpose of this change is to avoid people merging ChangeLog
entries by mistake when applying existing commits that they are
currently working on.
Also throw in a .gitignore entry to keep people from adding new
ChangeLog files anywhere in the sim tree.
This makes the simulator work the same regardless of the target (bare
metal m32r-elf or Linux m32r-linux-gnu) by unifying the traps code.
It was mostly already the same with the only difference being support
for trap #2 reserved for Linux syscalls. We can move that logic to
runtime by checking the current environment operating mode instead.