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sim: callback: add a kill interface
This will make it easier to emulate the syscall. If the kill target is the sim itself, don't do anything. This forces the higher layers to make a decision as to how to handle this event: like halting the overall engine process.
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@ -92,6 +92,7 @@ struct host_callback_struct
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int (*ftruncate) (host_callback *, int, int64_t);
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int (*truncate) (host_callback *, const char *, int64_t);
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int (*getpid) (host_callback *);
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int (*kill) (host_callback *, int, int);
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int (*pipe) (host_callback *, int *);
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/* Called by the framework when a read call has emptied a pipe buffer. */
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