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* breakpoint.c (remove_breakpoint): Do not remove software
breakpoints in unmapped overlay sections.
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@ -1587,8 +1587,14 @@ remove_breakpoint (struct bp_location *b, insertion_state_t is)
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don't know what the overlay manager might do. */
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if (b->loc_type == bp_loc_hardware_breakpoint)
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val = target_remove_hw_breakpoint (&b->target_info);
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else
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/* However, we should remove *software* breakpoints only
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if the section is still mapped, or else we overwrite
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wrong code with the saved shadow contents. */
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else if (section_is_mapped (b->section))
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val = target_remove_breakpoint (&b->target_info);
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else
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val = 0;
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}
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else
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{
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