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Make main_ui be heap allocated
This is preparation for being able to create more than one UI object. The change to gdb_main to stop using catch_errors is necessary because catch_errors references current_uiout, which expands to current_ui->m_current_ui, which would crash because current_ui is not initialized yet at that point. It didn't trigger earlier in the series because before this patch, main_ui/current_ui always start out non-NULL. gdb/ChangeLog: 2016-06-21 Pedro Alves <palves@redhat.com> * event-top.c (main_ui_): Delete. (main_ui, current_ui, ui_list): No longer initialize here. * main.c (captured_main): UI initialization code factored out to new new_ui function. (gdb_main): Wrap captured_main with TRY/CATCH instead of catch_errors. * top.c (highest_ui_num): New global. (new_ui): New function. * top.h (struct ui) <num>: New field. (new_ui): New declaration.
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@ -57,6 +57,9 @@ struct ui
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/* Pointer to next in singly-linked list. */
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struct ui *next;
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/* Convenient handle (UI number). Unique across all UIs. */
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int num;
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/* The UI's command line buffer. This is to used to accumulate
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input until we have a whole command line. */
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struct buffer line_buffer;
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@ -170,6 +173,9 @@ extern void switch_thru_all_uis_next (struct switch_thru_all_uis *state);
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#define ALL_UIS(UI) \
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for (UI = ui_list; UI; UI = UI->next) \
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/* Create a new UI. */
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extern struct ui *new_ui (FILE *instream, FILE *outstream, FILE *errstream);
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/* Cleanup that restores the current UI. */
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extern void restore_ui_cleanup (void *data);
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