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Trivial change to comment to remove redundant "to".
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@ -1,6 +1,15 @@
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Thu Nov 14 19:11:13 1991 Fred Fish (fnf at cygnus.com)
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* syms.c: Trivial fix to comment to remove a redundant "to".
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Wed Nov 13 17:02:01 1991 John Gilmore (gnu at cygnus.com)
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* coff-{i386,m68k,m88k}.c: Change name of file format to standard
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form that GDB recognizes as COFF.
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Wed Nov 13 09:09:41 1991 Steve Chamberlain (sac at cygnus.com)
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Wed Nov 13 09:09:41 1991 Steve Chamberlain (sac at cygnus.com)
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* ieee.c: (ieee_object_p) cast NULL correctly.
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* ieee.c (ieee_object_p): cast NULL correctly.
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* configure.in: added harris host
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* configure.in: added harris host
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* coff-a29k.c: Lots of changes, most from David Wood.
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* coff-a29k.c: Lots of changes, most from David Wood.
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83
bfd/syms.c
83
bfd/syms.c
@ -69,7 +69,7 @@ appliction which reads the symbol table:
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if (storage_needed == 0) {
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if (storage_needed == 0) {
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return ;
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return ;
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}
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}
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symbol_table = (asymbol **) malloc (storage_needed);
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symbol_table = (asymbol **) bfd_xmalloc (storage_needed);
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...
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...
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number_of_symbols =
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number_of_symbols =
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bfd_canonicalize_symtab (abfd, symbol_table);
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bfd_canonicalize_symtab (abfd, symbol_table);
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@ -247,7 +247,7 @@ $#define BSF_INDIRECT 0x4000000
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$ flagword flags;
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$ flagword flags;
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Aointer to the section to which this symbol is relative, or 0 if the
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A pointer to the section to which this symbol is relative, or 0 if the
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symbol is absolute or undefined. Note that it is not sufficient to set
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symbol is absolute or undefined. Note that it is not sufficient to set
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this location to 0 to mark a symbol as absolute - the flag
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this location to 0 to mark a symbol as absolute - the flag
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@code{BSF_ABSOLUTE} must be set also.
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@code{BSF_ABSOLUTE} must be set also.
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@ -263,12 +263,13 @@ $} asymbol;
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*/
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*/
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#include "sysdep.h"
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#include "bfd.h"
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#include "bfd.h"
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#include "sysdep.h"
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#include "libbfd.h"
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#include "libbfd.h"
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#include "stab.gnu.h"
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/*doc*
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/*doc*
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@node symbol handling functions, Symbols, typedef asymbol, Symbols
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@node symbol handling functions, , typedef asymbol, Symbols
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@subsection Symbol Handling Functions
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@subsection Symbol Handling Functions
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*/
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*/
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@ -301,7 +302,7 @@ actual number of symbol pointers not including the NULL.
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/*proto* bfd_set_symtab
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/*proto* bfd_set_symtab
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Provided a table of pointers to to symbols and a count, writes to the
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Provided a table of pointers to symbols and a count, writes to the
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output BFD the symbols when closed.
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output BFD the symbols when closed.
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*; PROTO(boolean, bfd_set_symtab, (bfd *, asymbol **, unsigned int ));
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*; PROTO(boolean, bfd_set_symtab, (bfd *, asymbol **, unsigned int ));
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@ -370,3 +371,75 @@ problems later on.
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BFD_SEND (abfd, _bfd_make_empty_symbol, (abfd))
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BFD_SEND (abfd, _bfd_make_empty_symbol, (abfd))
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*-
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*-
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*/
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*/
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/*proto* bfd_decode_symclass
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Return a lower-case character corresponding to the symbol class of symbol.
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*; PROTO(int, bfd_decode_symclass, (asymbol *symbol));
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*/
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int
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DEFUN(bfd_decode_symclass,(symbol),
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asymbol *symbol)
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{
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flagword flags = symbol->flags;
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#if 0
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if ((symbol->value == 0) && (symbol->section != NULL))
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/* Huh? All section names don't begin with "." */
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return (symbol->section->name)[1];
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#endif
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if (flags & BSF_FORT_COMM) return 'C';
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if (flags & BSF_UNDEFINED) return 'U';
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if (flags & BSF_ABSOLUTE) return 'a';
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if ( flags & (BSF_GLOBAL|BSF_LOCAL) ) {
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if (symbol->section == (asection *)NULL)
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return '*';
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else if ( !strcmp(symbol->section->name, ".text") )
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return (flags & BSF_GLOBAL) ? 'T' : 't';
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else if ( !strcmp(symbol->section->name, ".data") )
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return (flags & BSF_GLOBAL) ? 'D' : 'd';
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else if ( !strcmp(symbol->section->name, ".bss") )
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return (flags & BSF_GLOBAL) ? 'B' : 'b';
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else
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return (flags & BSF_GLOBAL) ? 'O' : 'o';
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}
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/* We don't have to handle these cases just yet, but we will soon:
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N_SETV: 'v';
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N_SETA: 'l';
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N_SETT: 'x';
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N_SETD: 'z';
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N_SETB: 's';
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N_INDR: 'i';
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*/
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return '?';
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}
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/* Create a table of debugging stab-codes and corresponding names. */
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#define __define_stab(NAME, CODE, STRING) {NAME, STRING},
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struct {enum __stab_debug_code code; char *string;} bfd_stab_names[]
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= {
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#include "stab.def"
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};
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#undef __define_stab
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/*proto* bfd_stab_name
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Returns a string for the stab with the given code, or NULL if not found.
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*; PROTO(char *, bfd_stab_name, (int code));
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*/
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char *
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DEFUN(bfd_stab_name,(code),
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int code)
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{
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register int i;
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for (i = sizeof(bfd_stab_names) / sizeof(bfd_stab_names[0]) - 1; i >= 0; i--)
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if (bfd_stab_names[i].code == (enum __stab_debug_code) code)
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return bfd_stab_names[i].string;
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return NULL;
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}
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