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* debug.h (debug_get_type_size): Declare.
(debug_get_field_name): Declare. (debug_get_field_bitpos): Declare. (debug_get_field_bitsize): Declare. (debug_get_field_visibility): Declare. (debug_get_field_physname): Declare. * debug.c (debug_get_real_type): Handle DEBUG_KIND_TAGGED. (debug_get_type_size): New function. (debug_get_field_name): New function. (debug_get_field_bitpos): New function. (debug_get_field_bitsize): New function. (debug_get_field_visibility): New function. (debug_get_field_physname): New function. (debug_write_type): Make sure we pass the real kind, not INDIRECT, to tag_type. Pass the name recursively for INDIRECT.
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@ -645,9 +645,9 @@ extern debug_type debug_make_undefined_tagged_type
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/* Make a base class for an object. The second argument is the base
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class type. The third argument is the bit position of this base
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class in the object (always 0 unless doing multiple inheritance).
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The fourth argument is whether this is a virtual class. The fifth
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argument is the visibility of the base class. */
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class in the object. The fourth argument is whether this is a
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virtual class. The fifth argument is the visibility of the base
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class. */
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extern debug_baseclass debug_make_baseclass
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PARAMS ((PTR, debug_type, bfd_vma, boolean, enum debug_visibility));
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@ -687,9 +687,7 @@ extern debug_method debug_make_method
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a const function. The sixth argument is whether this is a volatile
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function. The seventh argument is the offset in the virtual
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function table, if any. The eighth argument is the virtual
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function context. FIXME: Are the const and volatile arguments
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necessary? Could we just use debug_make_const_type? The handling
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of the second argument is biased toward the way that stabs works. */
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function context. */
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extern debug_method_variant debug_make_method_variant
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PARAMS ((PTR, const char *, debug_type, enum debug_visibility, boolean,
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@ -733,6 +731,10 @@ extern enum debug_type_kind debug_get_type_kind PARAMS ((PTR, debug_type));
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extern const char *debug_get_type_name PARAMS ((PTR, debug_type));
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/* Get the size of a type. */
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extern bfd_vma debug_get_type_size PARAMS ((PTR, debug_type));
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/* Get the return type of a function or method type. */
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extern debug_type debug_get_return_type PARAMS ((PTR, debug_type));
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@ -762,6 +764,30 @@ extern const debug_field *debug_get_fields PARAMS ((PTR, debug_type));
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extern debug_type debug_get_field_type PARAMS ((PTR, debug_field));
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/* Get the name of a field. */
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extern const char *debug_get_field_name PARAMS ((PTR, debug_field));
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/* Get the bit position of a field within the containing structure.
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If the field is a static member, this will return (bfd_vma) -1. */
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extern bfd_vma debug_get_field_bitpos PARAMS ((PTR, debug_field));
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/* Get the bit size of a field. If the field is a static member, this
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will return (bfd_vma) -1. */
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extern bfd_vma debug_get_field_bitsize PARAMS ((PTR, debug_field));
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/* Get the visibility of a field. */
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extern enum debug_visibility debug_get_field_visibility
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PARAMS ((PTR, debug_field));
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/* Get the physical name of a field, if it is a static member. If the
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field is not a static member, this will return NULL. */
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extern const char *debug_get_field_physname PARAMS ((PTR, debug_field));
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/* Write out the recorded debugging information. This takes a set of
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function pointers which are called to do the actual writing. The
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first PTR is the debugging handle. The second PTR is a handle
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