* event-loop.c (struct callback_event): New struct.

(callback_list): New global.
	(append_callback_event, delete_callback_event): New functions.
	(process_callback): New function.
	(start_event_loop): Call it.
	* remote-utils.c (NOT_SCHEDULED): Define.
	(readchar_buf, readchar_bufcnt, readchar_bufp): New static globals,
	moved out of readchar.
	(readchar): Rewrite.  Call reschedule before returning.
	(reset_readchar): New function.
	(remote_close): Call it.
	(process_remaining, reschedule): New functions.
	* server.h (callback_handler_func): New typedef.
	(append_callback_event, delete_callback_event): Declare.
This commit is contained in:
Doug Evans
2010-05-03 20:53:21 +00:00
parent 1ac77ea163
commit 24b066ba2b
4 changed files with 217 additions and 17 deletions

View File

@ -141,6 +141,36 @@ static struct
}
gdb_notifier;
/* Callbacks are just routines that are executed before waiting for the
next event. In GDB this is struct gdb_timer. We don't need timers
so rather than copy all that complexity in gdbserver, we provide what
we need, but we do so in a way that if/when the day comes that we need
that complexity, it'll be easier to add - replace callbacks with timers
and use a delta of zero (which is all gdb currently uses timers for anyway).
PROC will be executed before gdbserver goes to sleep to wait for the
next event. */
struct callback_event
{
int id;
callback_handler_func *proc;
gdb_client_data *data;
struct callback_event *next;
};
/* Table of registered callbacks. */
static struct
{
struct callback_event *first;
struct callback_event *last;
/* Id of the last callback created. */
int num_callbacks;
}
callback_list;
/* Insert an event object into the gdb event queue.
EVENT_PTR points to the event to be inserted into the queue. The
@ -220,6 +250,81 @@ process_event (void)
return 0;
}
/* Append PROC to the callback list.
The result is the "id" of the callback that can be passed back to
delete_callback_event. */
int
append_callback_event (callback_handler_func *proc, gdb_client_data data)
{
struct callback_event *event_ptr;
event_ptr = xmalloc (sizeof (*event_ptr));
event_ptr->id = callback_list.num_callbacks++;
event_ptr->proc = proc;
event_ptr->data = data;
event_ptr->next = NULL;
if (callback_list.first == NULL)
callback_list.first = event_ptr;
if (callback_list.last != NULL)
callback_list.last->next = event_ptr;
callback_list.last = event_ptr;
return event_ptr->id;
}
/* Delete callback ID.
It is not an error callback ID doesn't exist. */
void
delete_callback_event (int id)
{
struct callback_event **p;
for (p = &callback_list.first; *p != NULL; p = &(*p)->next)
{
struct callback_event *event_ptr = *p;
if (event_ptr->id == id)
{
*p = event_ptr->next;
if (event_ptr == callback_list.last)
callback_list.last = NULL;
free (event_ptr);
break;
}
}
}
/* Run the next callback.
The result is 1 if a callback was called and event processing
should continue, -1 if the callback wants the event loop to exit,
and 0 if there are no more callbacks. */
static int
process_callback (void)
{
struct callback_event *event_ptr;
event_ptr = callback_list.first;
if (event_ptr != NULL)
{
callback_handler_func *proc = event_ptr->proc;
gdb_client_data *data = event_ptr->data;
/* Remove the event before calling PROC,
more events may get added by PROC. */
callback_list.first = event_ptr->next;
if (callback_list.first == NULL)
callback_list.last = NULL;
free (event_ptr);
if ((*proc) (data))
return -1;
return 1;
}
return 0;
}
/* Add a file handler/descriptor to the list of descriptors we are
interested in. FD is the file descriptor for the file/stream to be
listened to. MASK is a combination of READABLE, WRITABLE,
@ -507,6 +612,16 @@ start_event_loop (void)
if (res)
continue;
/* Process any queued callbacks before we go to sleep. */
res = process_callback ();
/* Did the callback want the event loop to stop? */
if (res == -1)
return;
if (res)
continue;
/* Wait for a new event. If wait_for_event returns -1, we
should get out because this means that there are no event
sources left. This will make the event loop stop, and the