Files
Unity/src/unity.c
greg-williams f39f8a7701 Updated makefile to run tests after building and added :clean and :all tasks.
Added UnityHelper module in order to show how to extend Unity.

git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@2 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
2008-05-11 19:30:41 +00:00

341 lines
7.4 KiB
C

#include "unity.h"
#include <stdio.h>
struct _Unity Unity =
{
NULL,
0,
0,
0,
0,
0,
NULL,
1e-4f,
};
void UnityPrintChar(char ch)
{
putchar(ch);
}
void UnityPrint(const char *string)
{
unsigned char * pch = (unsigned char *)string;
if (pch != NULL)
{
while (*pch)
{
UnityPrintChar(*pch);
pch++;
}
}
}
void UnityPrintNumberByStyle(long number, UNITY_DISPLAY_STYLE_T style)
{
switch (style)
{
case UNITY_DISPLAY_STYLE_HEX8: UnityPrintNumberHex(number,2); break;
case UNITY_DISPLAY_STYLE_HEX16: UnityPrintNumberHex(number,4); break;
case UNITY_DISPLAY_STYLE_HEX32: UnityPrintNumberHex(number,8); break;
case UNITY_DISPLAY_STYLE_UINT: UnityPrintNumberUnsigned(number); break;
default: UnityPrintNumber(number); break;
}
}
/// basically do an itoa using as little ram as possible
void UnityPrintNumber(long number)
{
unsigned long divisor = 10;
if (number < 0)
{
UnityPrintChar('-');
number = -number;
}
// figure out initial divisor
while (number / divisor)
{
divisor *= 10;
}
// now divide number by divisor, mod and print, then divide divisor
do
{
divisor /= 10;
UnityPrintChar((char)('0' + (number / divisor % 10)));
}
while (divisor > 1U);
}
/// basically do an itoa using as little ram as possible
void UnityPrintNumberUnsigned(unsigned long number)
{
unsigned long divisor = 10;
// figure out initial divisor
while (number / divisor)
{
divisor *= 10;
}
// now divide number by divisor, mod and print, then divide divisor
do
{
divisor /= 10;
UnityPrintChar((char)('0' + (number / divisor % 10)));
}
while (divisor > 1U);
}
void UnityPrintNumberHex(unsigned long number, char nibbles)
{
unsigned long nibble;
UnityPrint("0x");
while (nibbles > 0)
{
nibble = (number >> (--nibbles << 2)) & 0x0000000F;
if (nibble <= 9)
{
UnityPrintChar((char)('0' + nibble));
}
else
{
UnityPrintChar((char)('A' - 10 + nibble));
}
}
}
void UnityPrintMask(unsigned long mask, unsigned long number)
{
unsigned long bit = 0x00000001;
int i;
for (i = 0; i < 32; i++)
{
if (bit & mask)
{
if (bit & number)
{
UnityPrintChar('1');
}
else
{
UnityPrintChar('0');
}
}
else
{
UnityPrintChar('X');
}
bit = bit << 1;
}
}
void UnityTestResultsBegin(int line)
{
UnityPrint(Unity.TestFile);
UnityPrintChar(':');
UnityPrintNumber(line);
UnityPrintChar(':');
UnityPrint(Unity.CurrentTestName);
UnityPrintChar(':');
}
void UnityConcludeTest()
{
if (Unity.CurrentTestIgnored)
{
Unity.TestIgnores++;
}
else if (!Unity.CurrentTestFailed)
{
UnityPrint(Unity.CurrentTestName);
UnityPrint("::: PASS\n");
}
else
{
Unity.TestFailures++;
}
Unity.CurrentTestFailed = 0;
Unity.CurrentTestIgnored = 0;
}
void UnityAssertBits(int mask, int expected, int actual, const char *msg, unsigned short lineNumber)
{
if ((mask & expected) != (mask & actual))
{
Unity.CurrentTestFailed = 1;
UnityTestResultsBegin(lineNumber);
UnityPrint("Expected ");
UnityPrintMask(mask, expected);
UnityPrint(" was ");
UnityPrintMask(mask, actual);
UnityPrintChar('.');
if (msg)
{
UnityPrintChar(' ');
UnityPrint(msg);
}
UnityPrintChar('\n');
}
}
void UnityAssertEqualInt(int expected, int actual, const char *msg, unsigned short lineNumber, UNITY_DISPLAY_STYLE_T style)
{
if (expected != actual)
{
Unity.CurrentTestFailed = 1;
UnityTestResultsBegin(lineNumber);
UnityPrint("Expected ");
UnityPrintNumberByStyle(expected, style);
UnityPrint(" was ");
UnityPrintNumberByStyle(actual, style);
UnityPrintChar('.');
if (msg)
{
UnityPrintChar(' ');
UnityPrint(msg);
}
UnityPrintChar('\n');
}
}
void UnityAssertFloatsWithin(float delta, float expected, float actual, const char *msg, unsigned short lineNumber)
{
float diff = actual - expected;
if (diff < 0)
{
diff = -diff;
}
if (delta < diff)
{
Unity.CurrentTestFailed = 1;
UnityTestResultsBegin(lineNumber);
UnityPrint("Floats not within delta.");
if (msg)
{
UnityPrintChar(' ');
UnityPrint(msg);
}
UnityPrintChar('\n');
}
}
void UnityAssertIntsWithin(int delta, int expected, int actual, const char *msg, unsigned short lineNumber)
{
int diff = actual - expected;
if (diff < 0)
{
diff = -diff;
}
if (delta < diff)
{
Unity.CurrentTestFailed = 1;
UnityTestResultsBegin(lineNumber);
UnityPrint("Ints not within delta.");
if (msg)
{
UnityPrintChar(' ');
UnityPrint(msg);
}
UnityPrintChar('\n');
}
}
void UnityAssertEqualString(const char *expected, const char *actual, const char *msg, unsigned short lineNumber)
{
unsigned int i;
// if both pointers not null compare the strings
if (expected && actual)
{
for (i = 0; expected[i] || actual[i]; i++)
{
if (expected[i] != actual[i])
{
Unity.CurrentTestFailed = 1;
}
}
}
else
{ // handle case of one pointers being null (if both null, test should pass)
if (expected != actual)
{
Unity.CurrentTestFailed = 1;
}
}
if (Unity.CurrentTestFailed)
{
UnityTestResultsBegin(lineNumber);
UnityPrint("Expected '");
UnityPrint(expected);
UnityPrint("' was '");
UnityPrint(actual);
UnityPrintChar('\'');
UnityPrintChar('.');
if (msg)
{
UnityPrintChar(' ');
UnityPrint(msg);
}
UnityPrintChar('\n');
}
}
void UnityFail(const char *message, int line)
{
Unity.CurrentTestFailed = 1;
UnityTestResultsBegin(line);
UnityPrint(message);
UnityPrintChar('\n');
}
void UnityIgnore(const char *message, int line)
{
Unity.CurrentTestIgnored = 1;
UnityTestResultsBegin(line);
UnityPrint(message);
UnityPrint(" IGNORED\n");
}
void UnityBegin()
{
Unity.NumberOfTests = 0;
}
void UnityEnd(void)
{
UnityPrintNumber(Unity.NumberOfTests);
UnityPrint(" Tests ");
UnityPrintNumber(Unity.TestFailures);
UnityPrint(" Failures ");
UnityPrintNumber(Unity.TestIgnores);
UnityPrint(" Ignored\n");
if (Unity.TestFailures == 0U)
{
UnityPrint("OK\n");
}
else
{
UnityPrint("FAIL\n");
}
}
int UnityGetNumFailures(void)
{
return Unity.TestFailures;
}