Files
Unity/test/testunity.c
greg-williams 720acfbb95 Initial project population
git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@1 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
2008-02-07 03:00:54 +00:00

670 lines
14 KiB
C

#define UNITY_ENABLE_EXTERNAL_ASSERTIONS
#include <setjmp.h>
#include "unity.h"
void setUp(void)
{
}
void tearDown(void)
{
}
void testTrue(void)
{
TEST_ASSERT(1);
TEST_ASSERT_TRUE(1);
}
void testFalse(void)
{
TEST_ASSERT_FALSE(0);
TEST_ASSERT_UNLESS(0);
}
void testPreviousPass(void)
{
TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
}
void vanilla_asserter(int val)
{
TEST_ASSERT(val);
}
void testNotVanilla(void)
{
int failed;
vanilla_asserter(0);
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_EQUAL_INT(1U, failed);
TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
}
void true_asserter(int val)
{
TEST_ASSERT_TRUE(val);
}
void testNotTrue(void)
{
int failed;
true_asserter(0);
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_EQUAL_INT(1U, failed);
TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
}
void false_asserter(int val)
{
TEST_ASSERT_FALSE(val);
}
void testNotFalse(void)
{
int failed;
false_asserter(1);
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_EQUAL_INT(1U, failed);
TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
}
void unless_asserter(int val)
{
TEST_ASSERT_UNLESS(val);
}
void testNotUnless(void)
{
int failed;
unless_asserter(1);
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_EQUAL_INT(1U, failed);
TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
}
void failer(void)
{
TEST_FAIL("Expected for testing");
}
void testFail(void)
{
int failed;
failer();
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_EQUAL_INT(1U, failed);
TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
}
void ignorer(void)
{
TEST_IGNORE();
TEST_FAIL("This should not be reached");
}
void assertIgnoreInWrapper(void)
{
TEST_WRAP(ignorer());
TEST_FAIL("This should not be reached");
}
void testIgnoreInWrapper(void)
{
unsigned char ignored;
assertIgnoreInWrapper();
ignored = Unity.CurrentTestIgnored;
Unity.CurrentTestIgnored = 0;
TEST_ASSERT_EQUAL_INT(1, ignored);
}
void testIgnore(void)
{
int ignored;
ignorer();
ignored = Unity.CurrentTestIgnored;
Unity.CurrentTestIgnored = 0;
TEST_ASSERT(ignored);
}
void ignorerWithMessage(void)
{
TEST_IGNORE_MESSAGE("This is an expected TEST_IGNORE_MESSAGE string!");
TEST_FAIL("This should not be reached");
}
void testIgnoreMessage(void)
{
int ignored;
ignorerWithMessage();
ignored = Unity.CurrentTestIgnored;
Unity.CurrentTestIgnored = 0;
TEST_ASSERT(ignored);
}
void assertIgnoreWithMessageInWrapper(void)
{
TEST_WRAP(ignorerWithMessage());
TEST_FAIL("This should not be reached");
}
void testIgnoreMessageInWrapper(void)
{
unsigned char ignored;
assertIgnoreWithMessageInWrapper();
ignored = Unity.CurrentTestIgnored;
Unity.CurrentTestIgnored = 0;
TEST_ASSERT_EQUAL_INT(1, ignored);
}
void wrapper(void)
{
TEST_WRAP(failer()); // if this doesn't force a return, then the failures will be incorrectly reset
Unity.CurrentTestFailed = 0;
}
void testWrap(void)
{
int failed;
wrapper();
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0U;
TEST_ASSERT_EQUAL_INT(1U, failed);
}
void intFailer(void)
{
TEST_ASSERT_EQUAL_INT(3982, 3983);
}
void testNotEqualInts(void)
{
int failed;
intFailer();
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_MESSAGE(1U == failed, "This is expected");
}
void bitFailer(void)
{
TEST_ASSERT_BITS(0xFF00, 0x5555, 0x5A55);
}
void testNotEqualBits(void)
{
int failed;
bitFailer();
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_MESSAGE(1U == failed, "This is expected");
}
void uintFailer(void)
{
TEST_ASSERT_EQUAL_UINT(900000, 900001);
}
void testNotEqualUInts(void)
{
int failed;
uintFailer();
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_MESSAGE(1U == failed, "This is expected");
}
void hex8Failer(void)
{
TEST_ASSERT_EQUAL_HEX8(0x23,0x22);
}
void testNotEqualHex8s(void)
{
int failed;
hex8Failer();
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_MESSAGE(1U == failed, "This is expected");
}
void hex16Failer(void)
{
TEST_ASSERT_EQUAL_HEX16(0x1234, 0x1235);
}
void testNotEqualHex16s(void)
{
int failed;
hex16Failer();
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_MESSAGE(1U == failed, "This is expected");
}
void hex32Failer(void)
{
TEST_ASSERT_EQUAL_HEX32(900000, 900001);
}
void testNotEqualHex32s(void)
{
int failed;
hex32Failer();
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_MESSAGE(1U == failed, "This is expected");
}
void UnwrappedAssertion(int expected, int actual)
{
TEST_ASSERT_EQUAL(expected,actual);
}
void testMultipleUnwrappedAssertionsHandledAppropriately(void)
{
int failed;
UnwrappedAssertion(4,5);
UnwrappedAssertion(6,6);
UnwrappedAssertion(19,19);
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_MESSAGE(1U == failed, "This is expected");
}
void testEqualInts(void)
{
int v0, v1;
int *p0, *p1;
v0 = 19467;
v1 = 19467;
p0 = &v0;
p1 = &v1;
TEST_ASSERT_EQUAL_INT(1837, 1837);
TEST_ASSERT_EQUAL_INT(-27365, -27365);
TEST_ASSERT_EQUAL_INT(v0, v1);
TEST_ASSERT_EQUAL_INT(19467, v1);
TEST_ASSERT_EQUAL_INT(v0, 19467);
TEST_ASSERT_EQUAL_INT(*p0, v1);
TEST_ASSERT_EQUAL_INT(*p0, *p1);
TEST_ASSERT_EQUAL_INT(*p0, 19467);
}
void testEqualUints(void)
{
unsigned int v0, v1;
unsigned int *p0, *p1;
v0 = 19467;
v1 = 19467;
p0 = &v0;
p1 = &v1;
TEST_ASSERT_EQUAL_UINT(1837, 1837);
TEST_ASSERT_EQUAL_UINT(v0, v1);
TEST_ASSERT_EQUAL_UINT(19467, v1);
TEST_ASSERT_EQUAL_UINT(v0, 19467);
TEST_ASSERT_EQUAL_UINT(*p0, v1);
TEST_ASSERT_EQUAL_UINT(*p0, *p1);
TEST_ASSERT_EQUAL_UINT(*p0, 19467);
}
void testEqualHex8s(void)
{
unsigned int v0, v1;
unsigned int *p0, *p1;
v0 = 0x22;
v1 = 0x22;
p0 = &v0;
p1 = &v1;
TEST_ASSERT_EQUAL_HEX8(0x22, 0x22);
TEST_ASSERT_EQUAL_HEX8(v0, v1);
TEST_ASSERT_EQUAL_HEX8(0x22, v1);
TEST_ASSERT_EQUAL_HEX8(v0, 0x22);
TEST_ASSERT_EQUAL_HEX8(*p0, v1);
TEST_ASSERT_EQUAL_HEX8(*p0, *p1);
TEST_ASSERT_EQUAL_HEX8(*p0, 0x22);
}
void testEqualHex16s(void)
{
unsigned int v0, v1;
unsigned int *p0, *p1;
v0 = 0x9876;
v1 = 0x9876;
p0 = &v0;
p1 = &v1;
TEST_ASSERT_EQUAL_HEX16(0x9876, 0x9876);
TEST_ASSERT_EQUAL_HEX16(v0, v1);
TEST_ASSERT_EQUAL_HEX16(0x9876, v1);
TEST_ASSERT_EQUAL_HEX16(v0, 0x9876);
TEST_ASSERT_EQUAL_HEX16(*p0, v1);
TEST_ASSERT_EQUAL_HEX16(*p0, *p1);
TEST_ASSERT_EQUAL_HEX16(*p0, 0x9876);
}
void testEqualHex32s(void)
{
unsigned int v0, v1;
unsigned int *p0, *p1;
v0 = 0x98765432;
v1 = 0x98765432;
p0 = &v0;
p1 = &v1;
TEST_ASSERT_EQUAL_HEX32(0x98765432, 0x98765432);
TEST_ASSERT_EQUAL_HEX32(v0, v1);
TEST_ASSERT_EQUAL_HEX32(0x98765432, v1);
TEST_ASSERT_EQUAL_HEX32(v0, 0x98765432);
TEST_ASSERT_EQUAL_HEX32(*p0, v1);
TEST_ASSERT_EQUAL_HEX32(*p0, *p1);
TEST_ASSERT_EQUAL_HEX32(*p0, 0x98765432);
}
void testEqualBits(void)
{
unsigned int v0 = 0xFF55AA00;
unsigned int v1 = 0x55550000;
TEST_ASSERT_BITS(v1, v0, 0x55550000);
TEST_ASSERT_BITS(v1, v0, 0xFF55CC00);
TEST_ASSERT_BITS(0xFFFFFFFF, v0, 0xFF55AA00);
TEST_ASSERT_BITS(0xFFFFFFFF, v0, v0);
TEST_ASSERT_BITS(0xF0F0F0F0, v0, 0xFC5DAE0F);
TEST_ASSERT_BITS_HIGH(v1, v0);
TEST_ASSERT_BITS_LOW(0x000055FF, v0);
TEST_ASSERT_BIT_HIGH(30, v0);
TEST_ASSERT_BIT_LOW(5, v0);
}
void testEqualShorts(void)
{
short v0, v1;
short *p0, *p1;
v0 = 19467;
v1 = 19467;
p0 = &v0;
p1 = &v1;
TEST_ASSERT_EQUAL_INT(1837, 1837);
TEST_ASSERT_EQUAL_INT(-2987, -2987);
TEST_ASSERT_EQUAL_INT(v0, v1);
TEST_ASSERT_EQUAL_INT(19467, v1);
TEST_ASSERT_EQUAL_INT(v0, 19467);
TEST_ASSERT_EQUAL_INT(*p0, v1);
TEST_ASSERT_EQUAL_INT(*p0, *p1);
TEST_ASSERT_EQUAL_INT(*p0, 19467);
}
void testEqualUShorts(void)
{
unsigned short v0, v1;
unsigned short *p0, *p1;
v0 = 19467;
v1 = 19467;
p0 = &v0;
p1 = &v1;
TEST_ASSERT_EQUAL_INT(1837, 1837);
TEST_ASSERT_EQUAL_INT(-2987, -2987);
TEST_ASSERT_EQUAL_INT(v0, v1);
TEST_ASSERT_EQUAL_INT(19467, v1);
TEST_ASSERT_EQUAL_INT(v0, 19467);
TEST_ASSERT_EQUAL_INT(*p0, v1);
TEST_ASSERT_EQUAL_INT(*p0, *p1);
TEST_ASSERT_EQUAL_INT(*p0, 19467);
}
void testEqualChars(void)
{
signed char v0, v1;
signed char *p0, *p1;
v0 = 109;
v1 = 109;
p0 = &v0;
p1 = &v1;
TEST_ASSERT_EQUAL_INT(42, 42);
TEST_ASSERT_EQUAL_INT(-116, -116);
TEST_ASSERT_EQUAL_INT(v0, v1);
TEST_ASSERT_EQUAL_INT(109, v1);
TEST_ASSERT_EQUAL_INT(v0, 109);
TEST_ASSERT_EQUAL_INT(*p0, v1);
TEST_ASSERT_EQUAL_INT(*p0, *p1);
TEST_ASSERT_EQUAL_INT(*p0, 109);
}
void testEqualUChars(void)
{
unsigned char v0, v1;
unsigned char *p0, *p1;
v0 = 251;
v1 = 251;
p0 = &v0;
p1 = &v1;
TEST_ASSERT_EQUAL_INT(42, 42);
TEST_ASSERT_EQUAL_INT(v0, v1);
TEST_ASSERT_EQUAL_INT(251, v1);
TEST_ASSERT_EQUAL_INT(v0, 251);
TEST_ASSERT_EQUAL_INT(*p0, v1);
TEST_ASSERT_EQUAL_INT(*p0, *p1);
TEST_ASSERT_EQUAL_INT(*p0, 251);
}
void testEqualPointers(void)
{
int v0, v1;
int *p0, *p1, *p2;
v0 = 19467;
v1 = 80080;
p0 = &v0;
p1 = &v1;
p2 = &v1;
TEST_ASSERT_EQUAL_INT(p0, &v0);
TEST_ASSERT_EQUAL_INT(&v1, p1);
TEST_ASSERT_EQUAL_INT(p2, p1);
TEST_ASSERT_EQUAL_INT(&v0, &v0);
}
void testFloatsWithinDelta(void)
{
TEST_ASSERT_FLOAT_WITHIN(0.00003f, 187245.03485f, 187245.03488f);
TEST_ASSERT_FLOAT_WITHIN(1.0f, 187245.0f, 187246.0f);
TEST_ASSERT_FLOAT_WITHIN(0.05f, 9273.2549f, 9273.2049f);
TEST_ASSERT_FLOAT_WITHIN(0.007f, -726.93724f, -726.94424f);
}
void floatWithinFailer(void)
{
TEST_ASSERT_FLOAT_WITHIN(0.05f, 9273.2649f, 9273.2049f);
}
void testFloatsNotWithinDelta(void)
{
int failed;
floatWithinFailer();
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
}
void testIntsWithinDelta(void)
{
TEST_ASSERT_INT_WITHIN(1, 5000, 5001);
TEST_ASSERT_INT_WITHIN(5, 5000, 4996);
TEST_ASSERT_INT_WITHIN(5, 5000, 5005);
TEST_ASSERT_INT_WITHIN(500, 50, -440);
}
void intWithinFailer(void)
{
TEST_ASSERT_INT_WITHIN(5, 5000, 5006);
}
void testIntsNotWithinDelta(void)
{
int failed;
intWithinFailer();
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
}
void testEqualStrings(void)
{
const char *testString = "foo";
TEST_ASSERT_EQUAL_STRING(testString, testString);
TEST_ASSERT_EQUAL_STRING("foo", "foo");
TEST_ASSERT_EQUAL_STRING("foo", testString);
TEST_ASSERT_EQUAL_STRING(testString, "foo");
TEST_ASSERT_EQUAL_STRING("", "");
TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
}
void stringFailer1(void)
{
TEST_ASSERT_EQUAL_STRING("foo", "bar");
}
void stringFailer2(void)
{
TEST_ASSERT_EQUAL_STRING("foo", "");
}
void stringFailer3(void)
{
TEST_ASSERT_EQUAL_STRING("", "bar");
}
void testNotEqualString1(void)
{
int failed;
stringFailer1();
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
}
void testNotEqualString2(void)
{
int failed;
stringFailer2();
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
}
void testNotEqualString3(void)
{
int failed;
stringFailer3();
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
}
void stringFailer_ExpectedStringIsNull(void)
{
TEST_ASSERT_EQUAL_STRING(NULL, "bar");
}
void testNotEqualString_ExpectedStringIsNull(void)
{
int failed;
stringFailer_ExpectedStringIsNull();
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
}
void stringFailer_ActualStringIsNull(void)
{
TEST_ASSERT_EQUAL_STRING("foo", NULL);
}
void testNotEqualString_ActualStringIsNull(void)
{
int failed;
stringFailer_ActualStringIsNull();
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
}
void testProtection(void)
{
volatile int mask = 0;
jmp_buf AbortFrame;
if (TEST_PROTECT())
{
mask |= 1;
TEST_THROW("This throw was expected");
}
else
{
Unity.CurrentTestFailed = 0;
mask |= 2;
}
TEST_ASSERT_EQUAL(3, mask);
}