mirror of
https://github.com/ThrowTheSwitch/Unity.git
synced 2025-06-18 21:08:31 +08:00

git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@1 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
670 lines
14 KiB
C
670 lines
14 KiB
C
#define UNITY_ENABLE_EXTERNAL_ASSERTIONS
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#include <setjmp.h>
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#include "unity.h"
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void setUp(void)
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{
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}
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void tearDown(void)
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{
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}
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void testTrue(void)
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{
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TEST_ASSERT(1);
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TEST_ASSERT_TRUE(1);
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}
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void testFalse(void)
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{
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TEST_ASSERT_FALSE(0);
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TEST_ASSERT_UNLESS(0);
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}
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void testPreviousPass(void)
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{
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TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
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}
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void vanilla_asserter(int val)
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{
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TEST_ASSERT(val);
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}
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void testNotVanilla(void)
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{
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int failed;
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vanilla_asserter(0);
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failed = Unity.CurrentTestFailed;
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Unity.CurrentTestFailed = 0;
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TEST_ASSERT_EQUAL_INT(1U, failed);
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TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
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}
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void true_asserter(int val)
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{
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TEST_ASSERT_TRUE(val);
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}
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void testNotTrue(void)
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{
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int failed;
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true_asserter(0);
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failed = Unity.CurrentTestFailed;
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Unity.CurrentTestFailed = 0;
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TEST_ASSERT_EQUAL_INT(1U, failed);
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TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
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}
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void false_asserter(int val)
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{
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TEST_ASSERT_FALSE(val);
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}
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void testNotFalse(void)
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{
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int failed;
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false_asserter(1);
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failed = Unity.CurrentTestFailed;
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Unity.CurrentTestFailed = 0;
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TEST_ASSERT_EQUAL_INT(1U, failed);
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TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
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}
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void unless_asserter(int val)
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{
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TEST_ASSERT_UNLESS(val);
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}
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void testNotUnless(void)
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{
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int failed;
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unless_asserter(1);
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failed = Unity.CurrentTestFailed;
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Unity.CurrentTestFailed = 0;
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TEST_ASSERT_EQUAL_INT(1U, failed);
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TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
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}
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void failer(void)
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{
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TEST_FAIL("Expected for testing");
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}
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void testFail(void)
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{
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int failed;
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failer();
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failed = Unity.CurrentTestFailed;
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Unity.CurrentTestFailed = 0;
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TEST_ASSERT_EQUAL_INT(1U, failed);
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TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
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}
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void ignorer(void)
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{
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TEST_IGNORE();
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TEST_FAIL("This should not be reached");
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}
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void assertIgnoreInWrapper(void)
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{
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TEST_WRAP(ignorer());
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TEST_FAIL("This should not be reached");
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}
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void testIgnoreInWrapper(void)
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{
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unsigned char ignored;
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assertIgnoreInWrapper();
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ignored = Unity.CurrentTestIgnored;
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Unity.CurrentTestIgnored = 0;
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TEST_ASSERT_EQUAL_INT(1, ignored);
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}
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void testIgnore(void)
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{
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int ignored;
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ignorer();
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ignored = Unity.CurrentTestIgnored;
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Unity.CurrentTestIgnored = 0;
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TEST_ASSERT(ignored);
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}
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void ignorerWithMessage(void)
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{
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TEST_IGNORE_MESSAGE("This is an expected TEST_IGNORE_MESSAGE string!");
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TEST_FAIL("This should not be reached");
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}
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void testIgnoreMessage(void)
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{
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int ignored;
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ignorerWithMessage();
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ignored = Unity.CurrentTestIgnored;
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Unity.CurrentTestIgnored = 0;
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TEST_ASSERT(ignored);
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}
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void assertIgnoreWithMessageInWrapper(void)
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{
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TEST_WRAP(ignorerWithMessage());
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TEST_FAIL("This should not be reached");
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}
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void testIgnoreMessageInWrapper(void)
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{
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unsigned char ignored;
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assertIgnoreWithMessageInWrapper();
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ignored = Unity.CurrentTestIgnored;
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Unity.CurrentTestIgnored = 0;
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TEST_ASSERT_EQUAL_INT(1, ignored);
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}
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void wrapper(void)
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{
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TEST_WRAP(failer()); // if this doesn't force a return, then the failures will be incorrectly reset
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Unity.CurrentTestFailed = 0;
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}
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void testWrap(void)
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{
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int failed;
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wrapper();
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failed = Unity.CurrentTestFailed;
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Unity.CurrentTestFailed = 0U;
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TEST_ASSERT_EQUAL_INT(1U, failed);
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}
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void intFailer(void)
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{
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TEST_ASSERT_EQUAL_INT(3982, 3983);
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}
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void testNotEqualInts(void)
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{
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int failed;
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intFailer();
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failed = Unity.CurrentTestFailed;
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Unity.CurrentTestFailed = 0;
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TEST_ASSERT_MESSAGE(1U == failed, "This is expected");
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}
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void bitFailer(void)
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{
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TEST_ASSERT_BITS(0xFF00, 0x5555, 0x5A55);
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}
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void testNotEqualBits(void)
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{
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int failed;
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bitFailer();
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failed = Unity.CurrentTestFailed;
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Unity.CurrentTestFailed = 0;
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TEST_ASSERT_MESSAGE(1U == failed, "This is expected");
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}
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void uintFailer(void)
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{
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TEST_ASSERT_EQUAL_UINT(900000, 900001);
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}
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void testNotEqualUInts(void)
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{
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int failed;
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uintFailer();
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failed = Unity.CurrentTestFailed;
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Unity.CurrentTestFailed = 0;
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TEST_ASSERT_MESSAGE(1U == failed, "This is expected");
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}
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void hex8Failer(void)
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{
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TEST_ASSERT_EQUAL_HEX8(0x23,0x22);
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}
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void testNotEqualHex8s(void)
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{
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int failed;
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hex8Failer();
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failed = Unity.CurrentTestFailed;
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Unity.CurrentTestFailed = 0;
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TEST_ASSERT_MESSAGE(1U == failed, "This is expected");
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}
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void hex16Failer(void)
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{
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TEST_ASSERT_EQUAL_HEX16(0x1234, 0x1235);
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}
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void testNotEqualHex16s(void)
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{
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int failed;
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hex16Failer();
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failed = Unity.CurrentTestFailed;
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Unity.CurrentTestFailed = 0;
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TEST_ASSERT_MESSAGE(1U == failed, "This is expected");
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}
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void hex32Failer(void)
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{
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TEST_ASSERT_EQUAL_HEX32(900000, 900001);
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}
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void testNotEqualHex32s(void)
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{
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int failed;
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hex32Failer();
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failed = Unity.CurrentTestFailed;
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Unity.CurrentTestFailed = 0;
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TEST_ASSERT_MESSAGE(1U == failed, "This is expected");
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}
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void UnwrappedAssertion(int expected, int actual)
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{
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TEST_ASSERT_EQUAL(expected,actual);
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}
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void testMultipleUnwrappedAssertionsHandledAppropriately(void)
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{
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int failed;
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UnwrappedAssertion(4,5);
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UnwrappedAssertion(6,6);
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UnwrappedAssertion(19,19);
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failed = Unity.CurrentTestFailed;
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Unity.CurrentTestFailed = 0;
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TEST_ASSERT_MESSAGE(1U == failed, "This is expected");
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}
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void testEqualInts(void)
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{
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int v0, v1;
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int *p0, *p1;
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v0 = 19467;
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v1 = 19467;
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p0 = &v0;
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p1 = &v1;
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TEST_ASSERT_EQUAL_INT(1837, 1837);
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TEST_ASSERT_EQUAL_INT(-27365, -27365);
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TEST_ASSERT_EQUAL_INT(v0, v1);
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TEST_ASSERT_EQUAL_INT(19467, v1);
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TEST_ASSERT_EQUAL_INT(v0, 19467);
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TEST_ASSERT_EQUAL_INT(*p0, v1);
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TEST_ASSERT_EQUAL_INT(*p0, *p1);
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TEST_ASSERT_EQUAL_INT(*p0, 19467);
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}
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void testEqualUints(void)
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{
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unsigned int v0, v1;
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unsigned int *p0, *p1;
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v0 = 19467;
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v1 = 19467;
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p0 = &v0;
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p1 = &v1;
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TEST_ASSERT_EQUAL_UINT(1837, 1837);
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TEST_ASSERT_EQUAL_UINT(v0, v1);
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TEST_ASSERT_EQUAL_UINT(19467, v1);
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TEST_ASSERT_EQUAL_UINT(v0, 19467);
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TEST_ASSERT_EQUAL_UINT(*p0, v1);
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TEST_ASSERT_EQUAL_UINT(*p0, *p1);
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TEST_ASSERT_EQUAL_UINT(*p0, 19467);
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}
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void testEqualHex8s(void)
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{
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unsigned int v0, v1;
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unsigned int *p0, *p1;
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v0 = 0x22;
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v1 = 0x22;
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p0 = &v0;
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p1 = &v1;
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TEST_ASSERT_EQUAL_HEX8(0x22, 0x22);
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TEST_ASSERT_EQUAL_HEX8(v0, v1);
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TEST_ASSERT_EQUAL_HEX8(0x22, v1);
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TEST_ASSERT_EQUAL_HEX8(v0, 0x22);
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TEST_ASSERT_EQUAL_HEX8(*p0, v1);
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TEST_ASSERT_EQUAL_HEX8(*p0, *p1);
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TEST_ASSERT_EQUAL_HEX8(*p0, 0x22);
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}
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void testEqualHex16s(void)
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{
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unsigned int v0, v1;
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unsigned int *p0, *p1;
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v0 = 0x9876;
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v1 = 0x9876;
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p0 = &v0;
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p1 = &v1;
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TEST_ASSERT_EQUAL_HEX16(0x9876, 0x9876);
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TEST_ASSERT_EQUAL_HEX16(v0, v1);
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TEST_ASSERT_EQUAL_HEX16(0x9876, v1);
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TEST_ASSERT_EQUAL_HEX16(v0, 0x9876);
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TEST_ASSERT_EQUAL_HEX16(*p0, v1);
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TEST_ASSERT_EQUAL_HEX16(*p0, *p1);
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TEST_ASSERT_EQUAL_HEX16(*p0, 0x9876);
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}
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void testEqualHex32s(void)
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{
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unsigned int v0, v1;
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unsigned int *p0, *p1;
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v0 = 0x98765432;
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v1 = 0x98765432;
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p0 = &v0;
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p1 = &v1;
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TEST_ASSERT_EQUAL_HEX32(0x98765432, 0x98765432);
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TEST_ASSERT_EQUAL_HEX32(v0, v1);
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TEST_ASSERT_EQUAL_HEX32(0x98765432, v1);
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TEST_ASSERT_EQUAL_HEX32(v0, 0x98765432);
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TEST_ASSERT_EQUAL_HEX32(*p0, v1);
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TEST_ASSERT_EQUAL_HEX32(*p0, *p1);
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TEST_ASSERT_EQUAL_HEX32(*p0, 0x98765432);
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}
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void testEqualBits(void)
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{
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unsigned int v0 = 0xFF55AA00;
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unsigned int v1 = 0x55550000;
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TEST_ASSERT_BITS(v1, v0, 0x55550000);
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TEST_ASSERT_BITS(v1, v0, 0xFF55CC00);
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TEST_ASSERT_BITS(0xFFFFFFFF, v0, 0xFF55AA00);
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TEST_ASSERT_BITS(0xFFFFFFFF, v0, v0);
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TEST_ASSERT_BITS(0xF0F0F0F0, v0, 0xFC5DAE0F);
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TEST_ASSERT_BITS_HIGH(v1, v0);
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TEST_ASSERT_BITS_LOW(0x000055FF, v0);
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TEST_ASSERT_BIT_HIGH(30, v0);
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TEST_ASSERT_BIT_LOW(5, v0);
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}
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void testEqualShorts(void)
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{
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short v0, v1;
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short *p0, *p1;
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v0 = 19467;
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v1 = 19467;
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p0 = &v0;
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p1 = &v1;
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TEST_ASSERT_EQUAL_INT(1837, 1837);
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TEST_ASSERT_EQUAL_INT(-2987, -2987);
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TEST_ASSERT_EQUAL_INT(v0, v1);
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TEST_ASSERT_EQUAL_INT(19467, v1);
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TEST_ASSERT_EQUAL_INT(v0, 19467);
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TEST_ASSERT_EQUAL_INT(*p0, v1);
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TEST_ASSERT_EQUAL_INT(*p0, *p1);
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TEST_ASSERT_EQUAL_INT(*p0, 19467);
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}
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void testEqualUShorts(void)
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{
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unsigned short v0, v1;
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unsigned short *p0, *p1;
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v0 = 19467;
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v1 = 19467;
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p0 = &v0;
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p1 = &v1;
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TEST_ASSERT_EQUAL_INT(1837, 1837);
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TEST_ASSERT_EQUAL_INT(-2987, -2987);
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TEST_ASSERT_EQUAL_INT(v0, v1);
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TEST_ASSERT_EQUAL_INT(19467, v1);
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TEST_ASSERT_EQUAL_INT(v0, 19467);
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TEST_ASSERT_EQUAL_INT(*p0, v1);
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TEST_ASSERT_EQUAL_INT(*p0, *p1);
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TEST_ASSERT_EQUAL_INT(*p0, 19467);
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}
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void testEqualChars(void)
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{
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signed char v0, v1;
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signed char *p0, *p1;
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v0 = 109;
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v1 = 109;
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p0 = &v0;
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p1 = &v1;
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TEST_ASSERT_EQUAL_INT(42, 42);
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TEST_ASSERT_EQUAL_INT(-116, -116);
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TEST_ASSERT_EQUAL_INT(v0, v1);
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TEST_ASSERT_EQUAL_INT(109, v1);
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TEST_ASSERT_EQUAL_INT(v0, 109);
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TEST_ASSERT_EQUAL_INT(*p0, v1);
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TEST_ASSERT_EQUAL_INT(*p0, *p1);
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TEST_ASSERT_EQUAL_INT(*p0, 109);
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}
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void testEqualUChars(void)
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{
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unsigned char v0, v1;
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unsigned char *p0, *p1;
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v0 = 251;
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v1 = 251;
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p0 = &v0;
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p1 = &v1;
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TEST_ASSERT_EQUAL_INT(42, 42);
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TEST_ASSERT_EQUAL_INT(v0, v1);
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TEST_ASSERT_EQUAL_INT(251, v1);
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TEST_ASSERT_EQUAL_INT(v0, 251);
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TEST_ASSERT_EQUAL_INT(*p0, v1);
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TEST_ASSERT_EQUAL_INT(*p0, *p1);
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TEST_ASSERT_EQUAL_INT(*p0, 251);
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}
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void testEqualPointers(void)
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{
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int v0, v1;
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int *p0, *p1, *p2;
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v0 = 19467;
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v1 = 80080;
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p0 = &v0;
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p1 = &v1;
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p2 = &v1;
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TEST_ASSERT_EQUAL_INT(p0, &v0);
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TEST_ASSERT_EQUAL_INT(&v1, p1);
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TEST_ASSERT_EQUAL_INT(p2, p1);
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TEST_ASSERT_EQUAL_INT(&v0, &v0);
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}
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void testFloatsWithinDelta(void)
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{
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TEST_ASSERT_FLOAT_WITHIN(0.00003f, 187245.03485f, 187245.03488f);
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TEST_ASSERT_FLOAT_WITHIN(1.0f, 187245.0f, 187246.0f);
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TEST_ASSERT_FLOAT_WITHIN(0.05f, 9273.2549f, 9273.2049f);
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TEST_ASSERT_FLOAT_WITHIN(0.007f, -726.93724f, -726.94424f);
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}
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void floatWithinFailer(void)
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{
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TEST_ASSERT_FLOAT_WITHIN(0.05f, 9273.2649f, 9273.2049f);
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}
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void testFloatsNotWithinDelta(void)
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{
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int failed;
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floatWithinFailer();
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failed = Unity.CurrentTestFailed;
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Unity.CurrentTestFailed = 0;
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TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
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}
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void testIntsWithinDelta(void)
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{
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TEST_ASSERT_INT_WITHIN(1, 5000, 5001);
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TEST_ASSERT_INT_WITHIN(5, 5000, 4996);
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TEST_ASSERT_INT_WITHIN(5, 5000, 5005);
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TEST_ASSERT_INT_WITHIN(500, 50, -440);
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}
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void intWithinFailer(void)
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{
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TEST_ASSERT_INT_WITHIN(5, 5000, 5006);
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}
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void testIntsNotWithinDelta(void)
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{
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int failed;
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intWithinFailer();
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failed = Unity.CurrentTestFailed;
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Unity.CurrentTestFailed = 0;
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TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
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}
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void testEqualStrings(void)
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{
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const char *testString = "foo";
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TEST_ASSERT_EQUAL_STRING(testString, testString);
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TEST_ASSERT_EQUAL_STRING("foo", "foo");
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TEST_ASSERT_EQUAL_STRING("foo", testString);
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TEST_ASSERT_EQUAL_STRING(testString, "foo");
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TEST_ASSERT_EQUAL_STRING("", "");
|
|
TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
|
|
}
|
|
|
|
void stringFailer1(void)
|
|
{
|
|
TEST_ASSERT_EQUAL_STRING("foo", "bar");
|
|
}
|
|
|
|
void stringFailer2(void)
|
|
{
|
|
TEST_ASSERT_EQUAL_STRING("foo", "");
|
|
}
|
|
|
|
void stringFailer3(void)
|
|
{
|
|
TEST_ASSERT_EQUAL_STRING("", "bar");
|
|
}
|
|
|
|
void testNotEqualString1(void)
|
|
{
|
|
int failed;
|
|
stringFailer1();
|
|
|
|
failed = Unity.CurrentTestFailed;
|
|
Unity.CurrentTestFailed = 0;
|
|
|
|
TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
|
|
}
|
|
|
|
void testNotEqualString2(void)
|
|
{
|
|
int failed;
|
|
stringFailer2();
|
|
|
|
failed = Unity.CurrentTestFailed;
|
|
Unity.CurrentTestFailed = 0;
|
|
|
|
TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
|
|
}
|
|
|
|
void testNotEqualString3(void)
|
|
{
|
|
int failed;
|
|
stringFailer3();
|
|
|
|
failed = Unity.CurrentTestFailed;
|
|
Unity.CurrentTestFailed = 0;
|
|
|
|
TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
|
|
}
|
|
|
|
void stringFailer_ExpectedStringIsNull(void)
|
|
{
|
|
TEST_ASSERT_EQUAL_STRING(NULL, "bar");
|
|
}
|
|
|
|
void testNotEqualString_ExpectedStringIsNull(void)
|
|
{
|
|
int failed;
|
|
stringFailer_ExpectedStringIsNull();
|
|
|
|
failed = Unity.CurrentTestFailed;
|
|
Unity.CurrentTestFailed = 0;
|
|
|
|
TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
|
|
}
|
|
|
|
void stringFailer_ActualStringIsNull(void)
|
|
{
|
|
TEST_ASSERT_EQUAL_STRING("foo", NULL);
|
|
}
|
|
|
|
void testNotEqualString_ActualStringIsNull(void)
|
|
{
|
|
int failed;
|
|
stringFailer_ActualStringIsNull();
|
|
|
|
failed = Unity.CurrentTestFailed;
|
|
Unity.CurrentTestFailed = 0;
|
|
|
|
TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
|
|
}
|
|
|
|
void testProtection(void)
|
|
{
|
|
volatile int mask = 0;
|
|
jmp_buf AbortFrame;
|
|
|
|
if (TEST_PROTECT())
|
|
{
|
|
mask |= 1;
|
|
TEST_THROW("This throw was expected");
|
|
}
|
|
else
|
|
{
|
|
Unity.CurrentTestFailed = 0;
|
|
mask |= 2;
|
|
}
|
|
|
|
TEST_ASSERT_EQUAL(3, mask);
|
|
}
|
|
|