mirror of
https://github.com/ThrowTheSwitch/Unity.git
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git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@41 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
319 lines
14 KiB
C
319 lines
14 KiB
C
#ifndef UNITY_FRAMEWORK_H
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#define UNITY_FRAMEWORK_H
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#define UNITY
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#include <stdio.h>
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#include <setjmp.h>
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//-------------------------------------------------------
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// Bus Width Management
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//-------------------------------------------------------
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#if defined(BUS_WIDTH) && (BUS_WIDTH != 32)
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#if (BUS_WIDTH == 16)
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typedef unsigned char _UU8;
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typedef unsigned int _UU16;
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typedef unsigned long _UU32;
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typedef signed char _US8;
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typedef signed int _US16;
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typedef signed long _US32;
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#endif
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#else
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typedef unsigned char _UU8;
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typedef unsigned short _UU16;
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typedef unsigned int _UU32;
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typedef signed char _US8;
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typedef signed short _US16;
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typedef signed int _US32;
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#endif
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//-------------------------------------------------------
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// Internal Functions and Structs Needed For Unity To Run
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//
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// (use the macros below this section instead of calling
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// these directly. The macros have a consistent naming
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// convention and will pull in file and line information
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// for you.)
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//-------------------------------------------------------
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typedef void (*UnityTestFunction)(void);
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typedef enum
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{
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UNITY_DISPLAY_STYLE_INT,
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UNITY_DISPLAY_STYLE_UINT,
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UNITY_DISPLAY_STYLE_HEX8,
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UNITY_DISPLAY_STYLE_HEX16,
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UNITY_DISPLAY_STYLE_HEX32
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} UNITY_DISPLAY_STYLE_T;
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struct _Unity
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{
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const char* TestFile;
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const char* CurrentTestName;
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unsigned char NumberOfTests;
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unsigned char TestFailures;
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unsigned char TestIgnores;
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unsigned char CurrentTestFailed;
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unsigned char CurrentTestIgnored;
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float DefaultDelta;
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jmp_buf AbortFrame;
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};
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extern struct _Unity Unity;
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//-------------------------------------------------------
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// Test Suite Management
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//-------------------------------------------------------
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void UnityBegin(void);
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void UnityEnd(void);
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void UnityConcludeTest(void);
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//-------------------------------------------------------
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// Test Output
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//-------------------------------------------------------
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void UnityPrintChar(const char ch);
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void UnityPrint(const char* string);
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void UnityPrintMask(const unsigned long mask, const unsigned long number);
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void UnityPrintNumberByStyle(const long number, const UNITY_DISPLAY_STYLE_T style);
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void UnityPrintNumber(const long number);
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void UnityPrintNumberUnsigned(const unsigned long number);
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void UnityPrintNumberHex(const unsigned long number, const char nibbles);
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//-------------------------------------------------------
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// Test Assertion Fuctions
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//-------------------------------------------------------
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void UnityAssertEqualNumber(const long expected,
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const long actual,
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const char* msg,
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const unsigned short lineNumber,
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const UNITY_DISPLAY_STYLE_T style);
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void UnityAssertEqualNumberUnsigned(const unsigned long expected,
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const unsigned long actual,
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const char* msg,
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const unsigned short lineNumber,
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const UNITY_DISPLAY_STYLE_T style);
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void UnityAssertEqualIntArray(const int* expected,
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const int* actual,
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const unsigned long num_elements,
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const char* msg,
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const unsigned short lineNumber,
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const UNITY_DISPLAY_STYLE_T style);
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void UnityAssertEqualUnsignedIntArray(const unsigned int* expected,
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const unsigned int* actual,
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const unsigned long num_elements,
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const char* msg,
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const unsigned short lineNumber,
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const UNITY_DISPLAY_STYLE_T style);
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void UnityAssertBits(const long mask,
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const long expected,
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const long actual,
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const char* msg,
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const unsigned short lineNumber);
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void UnityAssertEqualString(const char* expected,
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const char* actual,
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const char* msg,
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const unsigned short lineNumber );
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void UnityAssertEqualMemory(const void* expected,
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const void* actual,
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unsigned long length,
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const char* msg,
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const unsigned short lineNumber );
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void UnityAssertFloatsWithin(const float delta,
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const float expected,
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const float actual,
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const char* msg,
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const unsigned short lineNumber);
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void UnityAssertNumbersWithin(const long delta,
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const long expected,
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const long actual,
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const char* msg,
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const unsigned short lineNumber);
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void UnityAssertNumbersUnsignedWithin(const unsigned long delta,
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const unsigned long expected,
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const unsigned long actual,
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const char* msg,
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const unsigned short lineNumber);
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void UnityFail(const char* message, const long line);
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void UnityIgnore(const char* message, const long line);
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//-------------------------------------------------------
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// Test Running Macros
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//-------------------------------------------------------
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#define TEST_PROTECT() (setjmp(Unity.AbortFrame) == 0)
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#define TEST_ABORT() {longjmp(Unity.AbortFrame, 1);}
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#define ABORT_IF_NECESSARY() \
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if( Unity.CurrentTestFailed || Unity.CurrentTestIgnored ) {TEST_ABORT();}
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#define RUN_TEST(func) \
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Unity.CurrentTestName = #func; \
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Unity.NumberOfTests ++; \
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runTest(func); \
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UnityConcludeTest();
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//-------------------------------------------------------
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// Test Asserts
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//
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// (these are the macros you are looking for)
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//-------------------------------------------------------
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#define TEST_ASSERT_MESSAGE(condition, message) if (condition) {} else {TEST_FAIL(message);}
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#define TEST_ASSERT(condition) TEST_ASSERT_MESSAGE(condition, NULL)
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#define TEST_ASSERT_TRUE_MESSAGE(condition) TEST_ASSERT_MESSAGE(condition, message)
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#define TEST_ASSERT_TRUE(condition) TEST_ASSERT(condition)
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#define TEST_ASSERT_UNLESS_MESSAGE(condition) TEST_ASSERT_MESSAGE(!(condition), message)
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#define TEST_ASSERT_UNLESS(condition) TEST_ASSERT(!(condition))
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#define TEST_ASSERT_FALSE_MESSAGE(condition) TEST_ASSERT_MESSAGE(!(condition), message)
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#define TEST_ASSERT_FALSE(condition) TEST_ASSERT(!(condition))
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#define TEST_ASSERT_NULL(pointer) TEST_ASSERT_MESSAGE(pointer == NULL, #pointer " was not null.")
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#define TEST_ASSERT_NOT_NULL(pointer) TEST_ASSERT_MESSAGE(pointer != NULL, #pointer " was null.")
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#define TEST_ASSERT_EQUAL_INT_MESSAGE(expected, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualNumber((long)(expected), (long)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_INT); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_INT(expected, actual) TEST_ASSERT_EQUAL_INT_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_INT_ARRAY_MESSAGE(expected, actual, num_elements, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualIntArray((int*)(expected), (int*)(actual), (unsigned long)(num_elements), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_INT); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements) TEST_ASSERT_EQUAL_INT_ARRAY_MESSAGE(expected, actual, num_elements, NULL)
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#define TEST_ASSERT_EQUAL_MESSAGE(expected, actual, message) TEST_ASSERT_EQUAL_INT_MESSAGE((expected), (actual), (message))
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#define TEST_ASSERT_EQUAL(expected, actual) TEST_ASSERT_EQUAL_INT(expected, actual)
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#define TEST_ASSERT_INT_WITHIN_MESSAGE(delta, expected, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertNumbersWithin((long)(delta), (long)(expected), (long)(actual), NULL, (unsigned short)__LINE__); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_INT_WITHIN(delta, expected, actual) TEST_ASSERT_INT_WITHIN_MESSAGE(delta, expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_UINT_MESSAGE(expected, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualNumberUnsigned((unsigned long)(expected), (unsigned long)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_UINT); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_UINT(expected, actual) TEST_ASSERT_EQUAL_UINT_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_UINT_ARRAY_MESSAGE(expected, actual, num_elements, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualUnsignedIntArray((unsigned int*)(expected), (unsigned int*)(actual), (unsigned long)(num_elements), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_UINT); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements) TEST_ASSERT_EQUAL_UINT_ARRAY_MESSAGE(expected, actual, num_elements, NULL)
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#define TEST_ASSERT_EQUAL_HEX8_MESSAGE(expected, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualNumberUnsigned((unsigned long)(expected), (unsigned long)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX8); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_HEX8(expected, actual) TEST_ASSERT_EQUAL_HEX8_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_HEX16_MESSAGE(expected, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualNumberUnsigned((unsigned long)(expected), (unsigned long)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX16); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_HEX16(expected, actual) TEST_ASSERT_EQUAL_HEX16_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualNumber((long)(expected), (long)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX32); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_HEX32(expected, actual) TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_HEX32_ARRAY_MESSAGE(expected, actual, num_elements, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualIntArray((long*)(expected), (long*)(actual), (unsigned long)(num_elements), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX32); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements) TEST_ASSERT_EQUAL_HEX32_ARRAY_MESSAGE(expected, actual, num_elements, NULL)
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#define TEST_ASSERT_EQUAL_HEX_MESSAGE(expected, actual, message) TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, message)
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#define TEST_ASSERT_EQUAL_HEX(expected, actual) TEST_ASSERT_EQUAL_HEX32(expected, actual)
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#define TEST_ASSERT_EQUAL_HEX_ARRAY_MESSAGE(expected, actual, num_elements, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualIntArray((int*)(expected), (int*)(actual), (unsigned long)(num_elements), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX32); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_HEX_ARRAY(expected, actual, num_elements) TEST_ASSERT_EQUAL_HEX32_ARRAY_MESSAGE(expected, actual, num_elements, NULL)
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#define TEST_ASSERT_BITS_MESSAGE(mask, expected, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertBits((mask), (expected), (actual), (message), (unsigned short)__LINE__); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_BITS(mask, expected, actual) TEST_ASSERT_BITS_MESSAGE(mask, expected, actual, NULL)
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#define TEST_ASSERT_BITS_HIGH_MESSAGE(mask, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertBits((mask), (-1), (actual), (message), (unsigned short)__LINE__); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_BITS_HIGH(mask, actual) TEST_ASSERT_BITS_HIGH_MESSAGE(mask, actual, NULL)
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#define TEST_ASSERT_BITS_LOW_MESSAGE(mask, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertBits((mask), (0), (actual), (message), (unsigned short)__LINE__); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_BITS_LOW(mask, actual) TEST_ASSERT_BITS_LOW_MESSAGE(mask, actual, NULL)
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#define TEST_ASSERT_BIT_HIGH_MESSAGE(bit, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertBits(((_UU32)1 << bit), (-1), (actual), (message), (unsigned short)__LINE__); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_BIT_HIGH(bit, actual) TEST_ASSERT_BIT_HIGH_MESSAGE(bit, actual, NULL)
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#define TEST_ASSERT_BIT_LOW_MESSAGE(bit, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertBits(((_UU32)1 << bit), (0), (actual), (message), (unsigned short)__LINE__); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_BIT_LOW(bit, actual) TEST_ASSERT_BIT_LOW_MESSAGE(bit, actual, NULL)
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#define TEST_ASSERT_FLOAT_WITHIN_MESSAGE(delta, expected, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertFloatsWithin((delta), (expected), (actual), (message), (unsigned short)__LINE__); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual) TEST_ASSERT_FLOAT_WITHIN_MESSAGE(delta, expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualString((expected), (actual), (message), (unsigned short)__LINE__); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_STRING(expected, actual) TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_MEMORY_MESSAGE(expected, actual, len, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualMemory((expected), (actual), (len), (message), (unsigned short)__LINE__); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_MEMORY(expected, actual, len) TEST_ASSERT_EQUAL_MEMORY_MESSAGE(expected, actual, len, NULL)
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#define TEST_FAIL(message) { Unity.TestFile=__FILE__; UnityFail((message), (unsigned short)__LINE__); TEST_ABORT(); }
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#define TEST_IGNORE_MESSAGE(message) { Unity.TestFile=__FILE__; UnityIgnore((message), (unsigned short)__LINE__); TEST_ABORT(); }
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#define TEST_IGNORE() TEST_IGNORE_MESSAGE(NULL)
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#endif
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