/* AUTOGENERATED FILE. DO NOT EDIT. */ #include "unity.h" #include <setjmp.h> #include <stdio.h> char MessageBuffer[50]; extern void setUp(void); extern void tearDown(void); extern void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void); extern void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void); extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void); extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void); extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void); static void runTest(UnityTestFunction test) { if (TEST_PROTECT()) { setUp(); test(); } if (TEST_PROTECT() && !TEST_IS_IGNORED) { tearDown(); } } void resetTest() { tearDown(); setUp(); } int main(void) { Unity.TestFile = "test/TestProductionCode.c"; UnityBegin(); // RUN_TEST calls runTest RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode, 20); RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken, 30); RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue, 41); RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain, 51); RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed, 57); UnityEnd(); return 0; }