/* AUTOGENERATED FILE. DO NOT EDIT. */ #include "unity.h" #include #include char MessageBuffer[50]; extern void setUp(void); extern void tearDown(void); extern void test_IgnoredTest(void); extern void test_AnotherIgnoredTest(void); extern void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void); static void runTest(UnityTestFunction test) { if (TEST_PROTECT()) { setUp(); test(); } if (TEST_PROTECT() && !TEST_IS_IGNORED) { tearDown(); } } void resetTest() { tearDown(); setUp(); } int main(void) { Unity.TestFile = "test/TestProductionCode2.c"; UnityBegin(); // RUN_TEST calls runTest RUN_TEST(test_IgnoredTest, 13); RUN_TEST(test_AnotherIgnoredTest, 18); RUN_TEST(test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented, 23); UnityEnd(); return 0; }