Fix warnings if you use UNITY_EXCLUDE_FLOAT

This commit is contained in:
Joe Kroesche
2016-07-10 20:36:08 -05:00
parent b3bc196ab3
commit f2f073d533

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@ -36,12 +36,14 @@ static const char UnityStrDelta[] = " Values Not Within Delta "
static const char UnityStrPointless[] = " You Asked Me To Compare Nothing, Which Was Pointless.";
static const char UnityStrNullPointerForExpected[] = " Expected pointer to be NULL";
static const char UnityStrNullPointerForActual[] = " Actual pointer was NULL";
#ifndef UNITY_EXCLUDE_FLOAT
static const char UnityStrNot[] = "Not ";
static const char UnityStrInf[] = "Infinity";
static const char UnityStrNegInf[] = "Negative Infinity";
static const char UnityStrNaN[] = "NaN";
static const char UnityStrDet[] = "Determinate";
static const char UnityStrInvalidFloatTrait[] = "Invalid Float Trait";
#endif
const char UnityStrErrFloat[] = "Unity Floating Point Disabled";
const char UnityStrErrDouble[] = "Unity Double Precision Disabled";
const char UnityStrErr64[] = "Unity 64-bit Support Disabled";