fix missing #define when UNIT_EXCLUDE_FLOAT is used

This commit is contained in:
Alex Rodriguez
2013-02-04 17:03:31 -07:00
parent e88bc7957f
commit ef37c6bc60

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@ -32,12 +32,14 @@ const char* UnityStrInf = "Infinity";
const char* UnityStrNegInf = "Negative Infinity";
const char* UnityStrNaN = "NaN";
#ifndef UNITY_EXCLUDE_FLOAT
// Dividing by these constants produces +/- infinity.
// The rationale is given in UnityAssertFloatIsInf's body.
static const _UF f_zero = 0.0f;
#ifndef UNITY_EXCLUDE_DOUBLE
static const _UD d_zero = 0.0;
#endif
#endif
// compiler-generic print formatting masks
const _U_UINT UnitySizeMask[] =